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Re: What are you working on? [Re: MPQ] #416497
01/31/13 22:25
01/31/13 22:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Agreed, great work! Keep it up, and don't worry about spamming the forum, it's always nice to see the development of interesting projects!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #416659
02/03/13 02:16
02/03/13 02:16
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Restarted OpenWorld laugh


And don't worry, i'll work on new templates also!


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #416724
02/03/13 20:24
02/03/13 20:24
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Updated AssetBrowser with Asset Preview



Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #416749
02/04/13 01:58
02/04/13 01:58
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Added material support and a move/rotate/scale/scaleAll gizmo:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #416760
02/04/13 10:33
02/04/13 10:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
after vomiting throughout last evening, today I added 7 new grass models consisting of 21 new grass textures. they can be used effectively below pro edition, but not in extreme quantities...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416769
02/04/13 12:18
02/04/13 12:18
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
You might want to add LOD support or remove them automatically if the camera is a distance of x meters away (and restore them using a seeding map)?

Re: What are you working on? [Re: PadMalcom] #416772
02/04/13 12:38
02/04/13 12:38
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
MasterQ32: Looks simple and pretty usable. I think it`s got some potential. I`ll give it a try as soons as it`s released.

Sivan: Looks like a professional and complex editor. Looking forward to a new version. Great work!

Re: What are you working on? [Re: Rondidon] #416774
02/04/13 13:17
02/04/13 13:17
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@MasterQ32: Next: A scene-tree showing all items, item seeding and terrain editing please laugh

Re: What are you working on? [Re: PadMalcom] #416785
02/04/13 17:29
02/04/13 17:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
yes, using lod models is an easy way to manage proper clipping. I simply use 80% clipping at lod0, and the remaining at lod1 by default, but if a model having lods detected, in that case no clipping set, and the the lod models determine clipping.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416793
02/04/13 20:58
02/04/13 20:58
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I just made another quick shader.
This time some water:




Watercolor and -fog are volumetric. The refraction is volumetric aswell, but it's 'faked'.

I'm just not sure how I could implement 3D waves since it's not an object shader and doesn't use any geometry smirk


POTATO-MAN saves the day! - Random
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