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Re: What are you working on? [Re: Superku] #416966
02/06/13 16:29
02/06/13 16:29
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
Originally Posted By: Superku
Ok got it now. Looks pretty good (from beneath the water surface, too), I like it. Seems to run smoothly but I would have liked to see default.c included.

Here's a newer, improved version with default.c included wink


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #416968
02/06/13 16:56
02/06/13 16:56
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
I can't prove it but it feels like you have significantly increased the rendering speed. This version runs constantly at 60fps for me.


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Uhrwerk] #416969
02/06/13 17:09
02/06/13 17:09
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Looks awesome, but on highest resolution just 30 fps frown
My graphiccard isnt the best though wink

Re: What are you working on? [Re: Ch40zzC0d3r] #416971
02/06/13 17:32
02/06/13 17:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@Uhrwerk :
Perhaps it's better for people to not understand what i say or mean , i critic too much sometimes.

@MasterQ32 :
Well , why not making a free version ?
I don't know about 3DGS future ? will the new WED be as good as your editor ?
Anyway great work.

**************

I have seen that on manual :
Without a bones shader, bones animation needs more memory space and more rendering time than vertex animation. When you need huge armies of animated models on the screen, but have only the Free or Extra Edition, you might prefer vertex animation. Using a bones animation shader (Commercial Edition C or above), bones animation renders remarkably faster than vertex animation.
I thaught bones with GPU was pro only ?

********************

I've just thaught of the mini game contest and how to import animations and animate in MED and well ...
We would need some tool to name animations in an easy way :
1-20 : walk
etc ...
I'm loosed, i don't know how to do as i have a simple FBX character with all animations together ?
It was some Blender script to make name for frames, but i don't find it , and i'm not sure it would be compatible with Blender 2.6 ?


Last edited by ratchet; 02/06/13 18:05.
Re: What are you working on? [Re: ratchet] #416973
02/06/13 17:57
02/06/13 17:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
the new WED is the messiah grin is he really coming?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #416976
02/06/13 19:00
02/06/13 19:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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I don't know laugh ?
But its' not the messiah, if you have a game in mind , WED can do the job.

Re: What are you working on? [Re: ratchet] #416977
02/06/13 19:18
02/06/13 19:18
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
Originally Posted By: ratchet
@Uhrwerk :
Perhaps it's better for people to not understand what i say or mean , i critic too much sometimes.
Then don't post the critical stuff in the first place. Obfuscating your messages won't help it. tongue


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Uhrwerk] #417003
02/07/13 08:11
02/07/13 08:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
no, WED is a pain for several tasks. this is why more editors are in development.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #417005
02/07/13 08:53
02/07/13 08:53
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
We have used it from years (A6 from my part).
Well, there have been GED, but it crashed too much, too often by just simple tasks like manipulating models.

Yes it becomes pressant, to have some lot better workflow and editor when the engine is not pure API, but a Game Studio.

Re: What are you working on? [Re: ratchet] #417012
02/07/13 10:16
02/07/13 10:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
...and 2 more free trees, now palms with lod:


Free world editor for 3D Gamestudio: MapBuilder Editor
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