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Re: IceX3 - development diary [Re: Rackscha] #407717
09/18/12 13:28
09/18/12 13:28
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
Mainly manipulating the previewed entity. This is a lot easier if I do this directly in the engine and Lite-C.

Re: IceX3 - development diary [Re: oliver2s] #407728
09/18/12 15:22
09/18/12 15:22
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
The basic multitexturing terrain shader and painting tool are almost done.

Now you can have up to 32 textures/detail maps at the same time. Every single detail map can have it's own scale and shift factors.

The speed of the shader is really fast. It almost doesn't matter if you assign only 1 detail map or 32 detail maps. If further speed tests will be positive, I can add support for even more texture layers, for example 64 or more, but I'm not really if sure someone would really need that much terrain textures.

The next step is to add Normal Mapping and Specular Mapping support to the detail maps and make smooth blending available while painting.


Re: IceX3 - development diary [Re: oliver2s] #407729
09/18/12 15:28
09/18/12 15:28
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
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alibaba  Online
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NRW/Germany
Looks very good! But are those white borders wanted?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: IceX3 - development diary [Re: alibaba] #407730
09/18/12 15:42
09/18/12 15:42
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Mainz
Originally Posted By: alibaba
But are those white borders wanted?

No, they are not wanted. Smooth blending is not implemented yet, but will coming up next.

Re: IceX3 - development diary [Re: oliver2s] #407881
09/20/12 13:46
09/20/12 13:46
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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oliver2s  Offline OP
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Joined: Aug 2002
Posts: 3,258
Mainz
I'm still working on the terrain shader and painting tool. Smooth painting is now implemented, but needs some further improvements.

I also added distance LOD for detail maps. The detail maps fade out smoothly if the camera moves away. If they fully faded out, only the terrain's diffuse texture is visible. In my example screenshot below, I used a one-color diffuse texture to show this effect. But you can also use a low-res texture as diffuse map.


Re: IceX3 - development diary [Re: oliver2s] #407892
09/20/12 14:22
09/20/12 14:22
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
really great, i really missing an good WYSIWYG Editor... WED suxx... -.-'


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX3 - development diary [Re: rvL_eXile] #410821
11/09/12 14:17
11/09/12 14:17
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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Mainz
I didn't update this thread for a while. Had many other things to do.

On the following screen you can see the new features:
  • a material editor (nothing special)
  • native Windows navigation bar on the top




Later I will add some kind of simple Effect-Editor (Shader) to the Material-Editor.

Re: IceX3 - development diary [Re: oliver2s] #410858
11/10/12 11:02
11/10/12 11:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Posts: 3,150
Budapest
hi
just some suggestions, what I found useful when I added similar features to my editor:
- it is practical in the material editor to see the colour of each property.
- it is really handy only if it is real-time, and you can see in the level view your models changing according to actual values.
- to have real freedom, you need apply/cancel/reset options.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: IceX3 - development diary [Re: sivan] #410901
11/10/12 17:27
11/10/12 17:27
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
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Mainz
Thank you for your suggestions, sivan.

If you change the material settings it is already immediatly visible on the entities who have the material applied.

The color of each property would be a nice feature, didn't think about that yet. I will add it to my list.

Re: IceX3 - development diary [Re: oliver2s] #410904
11/10/12 18:08
11/10/12 18:08
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
"I will add it to my list." Sounds like JCL laugh

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