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Re: Look what is possible with Unity 3D [Re: HeelX] #419045
03/05/13 13:45
03/05/13 13:45
Joined: Sep 2007
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Toast Offline
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Originally Posted By: HeelX
Trauma Center [...] turns into a fantasy game

http://www.newgrounds.com/portal/view/455919

grin

Re: Look what is possible with Unity 3D [Re: Toast] #419049
03/05/13 14:41
03/05/13 14:41
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: Toast
Originally Posted By: HeelX
Trauma Center [...] turns into a fantasy game

http://www.newgrounds.com/portal/view/455919
grin


Nailed it grin hahaha, thanks for sharing! The bomb was quiet a blast, though wink

Re: Look what is possible with Unity 3D [Re: Uhrwerk] #419055
03/05/13 15:53
03/05/13 15:53
Joined: Jul 2010
Posts: 283
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jenGs Offline
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Germany
Haha, I just played the demo of the airport firefighter simulator thing.
I had to laugh a lot. Such games make me very happy. But then I was sad, because I remembered, that somewhere a mother watched at the gamebox and thought "Hey, my son loves firefighter and this big trucks, he will sure love to play a simulation with them!"

Ok, I think, with some knowledge of lod and some investment into some better motioncapturing
this game would be at least playable, but not less boring.
But it has nothing to do with the engine.
I am absolutly sure you can create good games with unity. If you have the talent,
you are probably able to create good games with gs and every other engine, too.
The engine is never a mesurement for the quality of the resulting product.

Re: Look what is possible with Unity 3D [Re: Damocles] #419120
03/06/13 15:30
03/06/13 15:30
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Originally Posted By: Damocles
Its also possible to make a crappy game with the cryengine.

A crap-game does not say anything about the potential of the engine.


True, yet I believe that it is possible to make reliable game engine comparison for example about fps
However whenever you touch this point you get stupid, imho, answers such as well it depends on the type of game, shadows, number of polys the hardware and all that stuff

It is selfunderstanding laugh

It should be possible to prepare a sort of test protocol which reflects the needs of an average modern game

From my experience Unity is very fast and 3dgs too

Re: Look what is possible with Unity 3D [Re: AlbertoT] #419137
03/06/13 19:48
03/06/13 19:48
Joined: Dec 2003
Posts: 1,225
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gri Offline OP
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I'm glad to see your minds. The Tools doesnt matters. The own imagination and intension counts.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Look what is possible with Unity 3D [Re: gri] #419828
03/15/13 08:48
03/15/13 08:48
Joined: Dec 2003
Posts: 1,225
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gri Offline OP
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ah! another example for not existent gameplay.

In this case I dont know the used engine. So its not Unitys fault maybe. ......maybe laugh


Its a Bus Simulation located in New York developed and published by UIG.

Here is the Test by 4Players (sorry in german). Poorly result is 2 points.

http://www.4players.de/4players.php/disp...imulation_.html


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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