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Re: What are you working on? [Re: Hummel] #417432
02/12/13 16:31
02/12/13 16:31
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Great !


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #417433
02/12/13 16:39
02/12/13 16:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
wow, free, I will feel free to use it freely laugh thanks in advance!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #417439
02/12/13 18:15
02/12/13 18:15
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
what sort of shaders ? what bitmaps (norm, spec) ?
How many dynamic loghts ? fixed directionnal light ?
Does it take account of WED sun and light ?

Re: What are you working on? [Re: ratchet] #417444
02/12/13 19:33
02/12/13 19:33
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
what sort of shaders ?
Mainly an Objectshader, Bloom, and some Vignette/Noise/etc. stuff.

what bitmaps (norm, spec) ?
Currently a Diffuse texture, a Normalmap and a Detailmap is used.
Later it will be possible to give specular intensity and gloss information in the normalmap, too.

How many dynamic lights ?
8, limited by DX9. With custom light management theoretically unlimited. (as much as Shader Model 3.0 supports)

fixed directionnal light ?
You mean the sun? -> yes.

Does it take account of WED sun and light ?
Yes, but levelblocks are not supported at the moment.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #417522
02/13/13 14:39
02/13/13 14:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
...added some bush models (small ones to grass, bigger ones with lod to osbtacle category), and replaced our test hero with a new one. if I have time for making some example levels, I will publish the update this week.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #417544
02/13/13 18:50
02/13/13 18:50
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Some small editor progress:
Got the most features back in the new asset system. All stuff is now stored in zip files.


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #417548
02/13/13 19:38
02/13/13 19:38
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@MasterQ32: Cool, but remove the ".zip" from the project name please laugh How does the structure of the "level1.owl" file look like?

@Sivan: You seem to have found some nice ways to speed up the level rendering process (LOD, PSSM, ...). It would be great if you write a tutorial about how to design large outdoor levels properly!!! laugh (We could ask George if he offers a "tutorial contest"!)

Re: What are you working on? [Re: PadMalcom] #417553
02/13/13 20:09
02/13/13 20:09
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I think it doesn't matter how .owl is saved wink
I will provide export functions to different formats (Direct Lite-C Load-Script, WMB, ...)
Also the zip filename is just some prototype. i need to clarify what will be an AssetContainer and a Project (Lite-C or C# Project)


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #417581
02/14/13 08:04
02/14/13 08:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I've ever wanted to make nice documentation and tutorials for my editor and how to use some external tools with 3dgs, like L3DT, Treemagik, TreeIT, Tree[d], Milkshape, Fragmotion, and some game modding tools, but it's very time consuming as I experienced when I made the Terragen skybox tutorial, and the current documentation.

fortunately, as all the settings are in a few panels in MapBuilder, if I make some short descriptions with a couple of useful hints, you can see in realtime the performance and quality changes very soon. and playing with the assets I provide for free, also can be useful, to see how texture size and model lod poly count affects these 2 things.

do you know any nice building models with lods for free what I could include in my package? maybe I have some in my old pc, but always forget to seacrh them when I'm at home...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: Hummel] #417699
02/15/13 17:59
02/15/13 17:59
Joined: Jul 2005
Posts: 187
L
lostzac Offline
Member
lostzac  Offline
Member
L

Joined: Jul 2005
Posts: 187

Dynamic Aging well the start of it...The facial features morph faster then they should..... [video:youtube]http://www.youtube.com/watch?v=8Nto_1Uz8rY[/video]


John C Leutz II

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