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Re: What are you working on? [Re: 3run] #416311
01/30/13 12:41
01/30/13 12:41
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
SchokoKeks, please use texture filtering and do something against the aliasing laugh

3run, please try it again, as I hopefully fixed that.

HeelX, the initial idea was to be guided by the heartbeat frequency, also the brightness depends heavily on the monitor, because on some you can clearly see the whole level and on others you see about nothing. We didn´t really have the time to tweak things to be fun tongue.
The first flower is in the upper right corner, and the second one is slightly left far below the start position.

Re: What are you working on? [Re: Slin] #416340
01/30/13 15:17
01/30/13 15:17
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
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SchokoKeks  Offline
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S

Joined: Nov 2002
Posts: 913
Berlin, Germany
@Slin:
Yes, I'm currently working on that. I was using external ETC1 compressed textures for which OpenGL can not automatically generate mipmaps, which is only logical because you would want to use the uncompressed image data for that. I'll have to load mipmaps from files.

The Glow project was pretty interesting and has a great art style, you are using WebGL for that?

Re: What are you working on? [Re: SchokoKeks] #416446
01/31/13 15:55
01/31/13 15:55
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #416933
02/06/13 01:08
02/06/13 01:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
SchokoKeks: its webgl, yes.
MasterQ32: someone showed me that yes, but that was after the ggj^^ and hey, ours is much prettier tongue

I just spent the last few ours fixing my custom blender model exporter to handle bigger meshes, and putting together scripts to batch convert and resize textures to finally manage to convert the sponza model to work with my engine iSDGE on my iPhone 4S:

Its rendered at full resolution (960x640) and 4x multisample antialiasing, other than that it is currently just plain rendering of the model with its textures without anything fancy.
The only problem is, that exporting the whole thing took about 15mins, so there probably still is a lot of space for optimizations on my exporter tongue.

Re: What are you working on? [Re: sivan] #417272
02/11/13 09:15
02/11/13 09:15
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
Hi guys,

Im working on a Spacegame called Cointrix.



Now adding new Items to bring fun into the game grin

Check it out on Cointrix

With friendly greetings Progger laugh


Last edited by Progger; 02/11/13 09:20.

asking is the best Way to get help laugh laugh laugh
Re: What are you working on? [Re: Progger] #417306
02/11/13 14:05
02/11/13 14:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Progger@ move the background as well, so it will looks like the UFO ship is flying forward. Other than that, good WIP project laugh Keep up!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #417321
02/11/13 15:38
02/11/13 15:38
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
hi 3run laugh

thank you for the hint laugh

I will try it laugh

With friendly greetings Progger laugh


asking is the best Way to get help laugh laugh laugh
Re: What are you working on? [Re: Progger] #417358
02/11/13 21:29
02/11/13 21:29
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Even better, split the stars in the background in different layers, based on depth, and let them move at different speeds.


Teleschrott-Fan.
Re: What are you working on? [Re: Sajeth] #417435
02/12/13 17:01
02/12/13 17:01
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Path Tracer
The surface of the sphere emits light and the environment gets illuminated
The image rendered about 55 Minutes with 250 samples (rays) per pixel and a reflection depth of 5 steps


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #417824
02/18/13 14:47
02/18/13 14:47
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Drawing illustrations, substructures of face graphs.


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