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MapBuilder 2 #418028
02/20/13 13:31
02/20/13 13:31
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Joined: Mar 2011
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sivan Offline OP
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MapBuilder 2

MapBuilder Editor has arrived to a new stage. Beside keeping it a lightweight editor, a lot of new features are packed into it, extending the old system with support of 3D Game Studio A8 Commercial/pro edition (object shaders, decals, pssm shadows, shade-c 0.91 water shader and shadowmapping, post processing shaders). This way Free and Extra users can experience with the possibilities of Commercial edition, or can choose to limit options to the basic engine functionalities, to utilize only compatible features during level design time.

MapBuilder now offers static lightmapping for all the engine editions, and a completely new, vegetation and texture package, to achieve both quality and performance, optimized for 3D Game Studio A8. Level testing also features some weather effects now, to see at design time how performance changes in case of many snow or rain particles.

At the download page you can find the version history mentioning all the important improvements done on each update, just shortly:
- From version 2.2 MapBuilder is open source, and features improved pssm shadows, shade-c based shadowmapping and water shaders, new shadow and water editors.
- Update 2.21 provided some wmb saving/loading improvements.
- In version 2.3 the source code is completely reorganized, the terrain editor is reworked, entity modification is more flexible, it has much better entity seeding options, offers two camera modes.
- Update 2.32 includes two example projects using the editor source directly covering various ways of level loading, and a 4 level mini shooter game with our favourite wizards.
- Version 2.4 features improved shadowmapping, rewritten shader package, improved water, more flexible lightmap usage, fixed nexus and memory handling.

To download the latest version visit MapBuilder homepage.

Or:
MB 2.40 (160 MB) https://www.dropbox.com/s/rlnuxz5k7opj97j/MapBuilder240.zip?dl=0
MB 2.41 patch (1 MB) https://www.dropbox.com/s/rge9fmoddmbhngs/MapBuilder241_patch.zip?dl=0
Last edited by sivan; 01/08/15 15:55.
92 Comments
Re: MapBuilder 2 [Re: Aku_Aku] #428704
09/02/13 07:11
09/02/13 07:11
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sivan Offline OP
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Hi,

I cannot reproduce such an error, I just tested with 1920x1080 and 1280x1024 desktop resolutions both with my ATI HD7670M and Intel HD4000 1GB cards (Intel i5 CPU, 6GB RAM), and everything looks perfect, hmp based levels, wmb-s too...

Can anybody else experience such a shadowmapping error? I know Shade-C shadowmapping is incompatible with my ancient Geforce 6200 (resulting in square shaped shadowed and unshadowed areas), but newer cards should work. In a published game it would be a big trouble... I can't even guess what the reason could be. Any positive/negative feedback welcome laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #428730
09/02/13 13:33
09/02/13 13:33
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sivan Offline OP
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...now I have a guess I'm currently checking, probably the pssm and shade-c shadowmapping settings load/save system, and files saved in older version could cause the problem, resulting in some invalid data. now I remember I got strange shadows in pssm mode, only in case of loading wmb levels, but only when custom view splitting (split mode 1) was applied.

probably tomorrow I'll upload a patch (after resaving all .sky files both in pssm and shade-c shadowmapping mode).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #428742
09/02/13 18:24
09/02/13 18:24
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Aku_Aku  Offline
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I attached here two images. First what i can see, second where i marked the strange shadows.
1. Arrow-shaped shadow without owner object
2. Shadow of the flag, but the shadow is bended at the bottom of the pillar and moves through the air upwards in 45 degrees.
screen1
screen2

Re: MapBuilder 2 [Re: Aku_Aku] #428744
09/02/13 18:44
09/02/13 18:44
Joined: Mar 2011
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sivan Offline OP
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thanks. they seem to be stencil shadows, but not sure. I've never got similar issues with shadowmapping. once I got bad shadows after a wmb compilation, but the current ones work fine for me.
does the same happen if you load another full map? e.g. Load Map -> woodland_grass_pssm.trr or dryland.trr?
I will upload a few possible fixes tomorrow, but it is hard without experiencing it on my machine...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #428750
09/02/13 19:30
09/02/13 19:30
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Aku_Aku Offline
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IMHO it is not so hard reproduce these shadows if you use the same settings, the default.

Re: MapBuilder 2 [Re: Aku_Aku] #428754
09/02/13 20:38
09/02/13 20:38
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sivan Offline OP
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yes, I just checked that by default setting shadow_stencil goes back to 1 i.e. stancil shadows, and if a level is compiled using shadowmapping (actually it was), stencil shadows will be used for entities which are not suitable for that (having non-closed meshes or 32bit skin textures).
it is an unresolved incompatibility issue. currently in MapBuilder loading a wmb level requires the same shadow settings as at compilation time. probably it is not mentioned in the documentation - what I started to update.
loading NULL levels and creating all entities by ent_create uses a different approach that works fine in these cases, but I think I can make a smooth working solution for wmb-s too, within days. I dealt with its modification on the deadline day, now I know what is missing.
thanks again for the error report!

Last edited by sivan; 09/02/13 20:41.
Re: MapBuilder 2 [Re: sivan] #428758
09/02/13 20:55
09/02/13 20:55
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sivan Offline OP
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I found another issue, when a corrupted or old version sky settings file is loaded, it can crash shade-c or pssm shadows. I will upload the corrected setting files for all example maps, and the next update patch will use a safer method. the other issues mentioned by Aku_Aku are also fixed mostly, except support for non-English keyboards.

Re: MapBuilder 2 [Re: sivan] #428761
09/02/13 20:59
09/02/13 20:59
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Aku_Aku Offline
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Thanks for your efforts in the name of the community.

Re: MapBuilder 2 [Re: Aku_Aku] #428795
09/03/13 12:26
09/03/13 12:26
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sivan Offline OP
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until the patch is made, here are some correct sky setting files to be extracted into MapBuilder folder, that eliminates the improper appearance of some levels in certain conditions, caused by old format sky settings files I accidently left in the package, occasionally resulting in wrong shadowmapping parameters: http://www.mediafire.com/download/pq6700a90keju1c/MB22_-_sky_-_sc_water_-_settings.zip
it includes different default and initial video settings for easier start of the usage, and some water shader setting files as a little bonus.
no any editor modifications inside.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #428965
09/06/13 08:10
09/06/13 08:10
Joined: Mar 2011
Posts: 3,150
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sivan Offline OP
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currently I'm working on debugging the $$m file creator routine responsible for wmb compilation. there have been some wrong settings and some missing data (unfortunately its file format is not published as I know). it will works as it should, but requires some more testing. it will save an additional tiny file to track original shadow mode, and sets it before loading, to avoid ugly screens, like when stencil shadows applied instead of pssm.

next week I will definitely upload a patch, before going to holiday.


Free world editor for 3D Gamestudio: MapBuilder Editor
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