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MapBuilder 2
#418028
02/20/13 13:31
02/20/13 13:31
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder 2
MapBuilder Editor has arrived to a new stage. Beside keeping it a lightweight editor, a lot of new features are packed into it, extending the old system with support of 3D Game Studio A8 Commercial/pro edition (object shaders, decals, pssm shadows, shade-c 0.91 water shader and shadowmapping, post processing shaders). This way Free and Extra users can experience with the possibilities of Commercial edition, or can choose to limit options to the basic engine functionalities, to utilize only compatible features during level design time. MapBuilder now offers static lightmapping for all the engine editions, and a completely new, vegetation and texture package, to achieve both quality and performance, optimized for 3D Game Studio A8. Level testing also features some weather effects now, to see at design time how performance changes in case of many snow or rain particles. At the download page you can find the version history mentioning all the important improvements done on each update, just shortly: - From version 2.2 MapBuilder is open source, and features improved pssm shadows, shade-c based shadowmapping and water shaders, new shadow and water editors. - Update 2.21 provided some wmb saving/loading improvements. - In version 2.3 the source code is completely reorganized, the terrain editor is reworked, entity modification is more flexible, it has much better entity seeding options, offers two camera modes. - Update 2.32 includes two example projects using the editor source directly covering various ways of level loading, and a 4 level mini shooter game with our favourite wizards. - Version 2.4 features improved shadowmapping, rewritten shader package, improved water, more flexible lightmap usage, fixed nexus and memory handling. To download the latest version visit MapBuilder homepage. Or: MB 2.40 (160 MB) https://www.dropbox.com/s/rlnuxz5k7opj97j/MapBuilder240.zip?dl=0MB 2.41 patch (1 MB) https://www.dropbox.com/s/rge9fmoddmbhngs/MapBuilder241_patch.zip?dl=0
Last edited by sivan; 01/08/15 15:55.
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Re: MapBuilder 2
[Re: Aku_Aku]
#428704
09/02/13 07:11
09/02/13 07:11
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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Hi, I cannot reproduce such an error, I just tested with 1920x1080 and 1280x1024 desktop resolutions both with my ATI HD7670M and Intel HD4000 1GB cards (Intel i5 CPU, 6GB RAM), and everything looks perfect, hmp based levels, wmb-s too... Can anybody else experience such a shadowmapping error? I know Shade-C shadowmapping is incompatible with my ancient Geforce 6200 (resulting in square shaped shadowed and unshadowed areas), but newer cards should work. In a published game it would be a big trouble... I can't even guess what the reason could be. Any positive/negative feedback welcome
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Re: MapBuilder 2
[Re: sivan]
#428742
09/02/13 18:24
09/02/13 18:24
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Joined: Sep 2009
Posts: 993 Budapest
Aku_Aku
User
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User
Joined: Sep 2009
Posts: 993
Budapest
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I attached here two images. First what i can see, second where i marked the strange shadows. 1. Arrow-shaped shadow without owner object 2. Shadow of the flag, but the shadow is bended at the bottom of the pillar and moves through the air upwards in 45 degrees. screen1 screen2
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Re: MapBuilder 2
[Re: Aku_Aku]
#428754
09/02/13 20:38
09/02/13 20:38
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yes, I just checked that by default setting shadow_stencil goes back to 1 i.e. stancil shadows, and if a level is compiled using shadowmapping (actually it was), stencil shadows will be used for entities which are not suitable for that (having non-closed meshes or 32bit skin textures). it is an unresolved incompatibility issue. currently in MapBuilder loading a wmb level requires the same shadow settings as at compilation time. probably it is not mentioned in the documentation - what I started to update. loading NULL levels and creating all entities by ent_create uses a different approach that works fine in these cases, but I think I can make a smooth working solution for wmb-s too, within days. I dealt with its modification on the deadline day, now I know what is missing. thanks again for the error report!
Last edited by sivan; 09/02/13 20:41.
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Re: MapBuilder 2
[Re: Aku_Aku]
#428795
09/03/13 12:26
09/03/13 12:26
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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until the patch is made, here are some correct sky setting files to be extracted into MapBuilder folder, that eliminates the improper appearance of some levels in certain conditions, caused by old format sky settings files I accidently left in the package, occasionally resulting in wrong shadowmapping parameters: http://www.mediafire.com/download/pq6700a90keju1c/MB22_-_sky_-_sc_water_-_settings.zipit includes different default and initial video settings for easier start of the usage, and some water shader setting files as a little bonus. no any editor modifications inside.
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