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MapBuilder 2 #418028
02/20/13 13:31
02/20/13 13:31
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Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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MapBuilder 2

MapBuilder Editor has arrived to a new stage. Beside keeping it a lightweight editor, a lot of new features are packed into it, extending the old system with support of 3D Game Studio A8 Commercial/pro edition (object shaders, decals, pssm shadows, shade-c 0.91 water shader and shadowmapping, post processing shaders). This way Free and Extra users can experience with the possibilities of Commercial edition, or can choose to limit options to the basic engine functionalities, to utilize only compatible features during level design time.

MapBuilder now offers static lightmapping for all the engine editions, and a completely new, vegetation and texture package, to achieve both quality and performance, optimized for 3D Game Studio A8. Level testing also features some weather effects now, to see at design time how performance changes in case of many snow or rain particles.

At the download page you can find the version history mentioning all the important improvements done on each update, just shortly:
- From version 2.2 MapBuilder is open source, and features improved pssm shadows, shade-c based shadowmapping and water shaders, new shadow and water editors.
- Update 2.21 provided some wmb saving/loading improvements.
- In version 2.3 the source code is completely reorganized, the terrain editor is reworked, entity modification is more flexible, it has much better entity seeding options, offers two camera modes.
- Update 2.32 includes two example projects using the editor source directly covering various ways of level loading, and a 4 level mini shooter game with our favourite wizards.
- Version 2.4 features improved shadowmapping, rewritten shader package, improved water, more flexible lightmap usage, fixed nexus and memory handling.

To download the latest version visit MapBuilder homepage.

Or:
MB 2.40 (160 MB) https://www.dropbox.com/s/rlnuxz5k7opj97j/MapBuilder240.zip?dl=0
MB 2.41 patch (1 MB) https://www.dropbox.com/s/rge9fmoddmbhngs/MapBuilder241_patch.zip?dl=0
Last edited by sivan; 01/08/15 15:55.
92 Comments
Re: MapBuilder 2 [Re: WretchedSid] #434611
12/22/13 13:01
12/22/13 13:01
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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If majority of users want me to do that, I could upload my version of Shade-C EVO.

Re: MapBuilder 2 [Re: oliver2s] #434613
12/22/13 14:31
12/22/13 14:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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yeah good idea.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #434996
01/01/14 08:38
01/01/14 08:38
Joined: Mar 2011
Posts: 3,150
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sivan Offline OP
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sivan  Offline OP
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HAPPY NEW YEAR with MapBuilder 2.32 update!

It features a little wmb loading tweak, a bug fix, and most importantly a modified source code that lets you to use directly the editor source in your games, as shown in the two new Example Projects included in the package. It is a more convenient way than the earlier separate script package allowing the possibility of using more editor functionalities than earlier, and also makes it easy to always use the latest update in your game. Only one #define statement should be used and you can access the in-game version of map loading functiones separated by pre-compiler branching. This way you can do further code customizations due to your own actual needs.

You can download it from MapBuilder homepage or directly from: http://www.mediafire.com/download/5vc5s0rns7pvwd6/MapBuilder2%20V232.zip

enjoy!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #435337
01/06/14 13:38
01/06/14 13:38
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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I forgot to mention that in the MapBuilder_scripts folder there are 2 backup folders containing 2 shader sets, both corresponding to shadow_stencil = -1 mode (shade-c based shadowmapping), and their difference is:

the fambient folder is the one used by default using fAmbient as base value of dynamic lights in the vertex shaders.

the doambient set is a new alternative one producing similar lighting to default 3DGS lighting using DoAmbient() instead of fAmbient, resulting in correct refraction and reflection or mirror views, but a bit darker than I like what can be solved easily if you put:
- a 2* multiplier at diffuse light in pixel shaders of sc_obj_model_MB, sc_obj_tree_MB, sc_obj_grass_MB and sc_obj_sprite_MB shaders,
- 1.5* is enough in sc_obj_level_MB shader
- in terrain shaders sc_obj_terrain1_MB and sc_obj_terrain7_MB no such multiplication required

maybe I will release a little patch...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #435899
01/15/14 21:18
01/15/14 21:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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MapBuilder 2.4 is coming soon!

The reworked exponential shadowmapping offers simply better quality and more performance!
Of course, there are numerous other little things, like bug fixes and some GUI tweaks.
Probably after this one a longer update interval is expectable...
And yeah, it's still open source!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #436625
01/30/14 10:07
01/30/14 10:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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Posts: 3,150
Budapest
...please update your 3DGamestudio to latest open beta because of supporting in-shader includes! the scsm shaders are under rework currently, splitting into multiple files to avoid code duplications, thus will be quite flexible to make custom ones. it won't work with earlier versions than A8.45.4.

Re: MapBuilder 2 [Re: sivan] #439591
04/05/14 11:36
04/05/14 11:36
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
It seems to me the webserver/webpage of mapbuilder is unreachable. 404 Server not found

Re: MapBuilder 2 [Re: Aku_Aku] #439593
04/05/14 13:08
04/05/14 13:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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Joined: Mar 2011
Posts: 3,150
Budapest
thanks. unfortunately sometimes that free host provider called zymic is off. I have ever been too lazy to move it. maybe I will make a mirror page somewhere else...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #441087
05/12/14 13:29
05/12/14 13:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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atm I'm updating the documentation, that means finally everything is ready to be released. I had to solve a couple of memory handling and issues beside putting new features into an easily manageable environment, and of course my one person developer team had to do a lot of time consuming testing...

so after many many delays, it is really coming this week!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder 2 [Re: sivan] #441237
05/16/14 08:08
05/16/14 08:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
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Joined: Mar 2011
Posts: 3,150
Budapest
You can download the latest 2.4 version from: http://mapbuilder.zxq.net/download.html

The included Qick Start Guide (available online too) is updated and contains very useful hints, please read it carefully.

What's new:
- New sc_obj_ shader package with corrected and optimized calculations.
- New exponential shadowmapping calculations (better and faster) both for Shade-C based and PSSM shadows.
- Reorganized shader structure with includes of commonly used sections utilizing new engine features.
- Enhanced water shader with new GUI.
- Save/load material effects.
- New material default parameters.
- Heigth fog and fake sky light support for sc_obj_ shaders.
- Improved lightmap generation pipeline and features.
- Distance blending of dynamic shadows into static léightmap shadows (requiring sc_obj_terrainX_ds_MB.fx terrain shaders).
- Wireframe view.
- Improved player movement in test mode (crouching, jumping with gravity, improved collision, no underwater movement).
- Numerous memory handling and UI related fixes.

---

manual will be updated in following weeks, especially if I see download quantity rising...

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