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Re: Alpha [Re: Mythran] #418451
02/24/13 16:58
02/24/13 16:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
you can modify viewer.c probably in incudes or somewhere else in ganestudio folder, it is used for showing models edited in MED, where you can set the material of transparent entities properly, or set simply the OVERLAY flag always for models. I can share my modified code tomorrow if anybody interested...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Alpha [Re: Mythran] #418452
02/24/13 17:05
02/24/13 17:05
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Mythran@ you don't need to have an alpha channel as a third skin with 24 bits/pixels file! Please check you messages!

Everything works pretty nice (MED viewer):

There is another small alpha problem, but I always face it myself as well, you can fix it by using the material, that was suggested by Ch40zzC0d3r!
Quote:
First:

Second:

Maybe there are some other ideas, how to fix this, I would be glad to hear them too.


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Re: Alpha [Re: 3run] #418455
02/24/13 17:32
02/24/13 17:32
Joined: Sep 2006
Posts: 292
M
Mythran Offline OP
Member
Mythran  Offline OP
Member
M

Joined: Sep 2006
Posts: 292
Actually i was just worried about getting it to work. Those problems are for programmers tongue
Thank you all,
Thank you very much 3run.

Re: Alpha [Re: Mythran] #418458
02/24/13 18:43
02/24/13 18:43
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Mythran@ you are welcome man


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