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Re: What are you working on? [Re: 3run] #418386
02/24/13 13:29
02/24/13 13:29
Joined: Sep 2006
Posts: 292
M
Mythran Offline
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Mythran  Offline
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M

Joined: Sep 2006
Posts: 292
Another tool

Re: What are you working on? [Re: Mythran] #418388
02/24/13 13:43
02/24/13 13:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Then post the screen from MED laugh


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Re: What are you working on? [Re: 3run] #418391
02/24/13 14:08
02/24/13 14:08
Joined: Sep 2006
Posts: 292
M
Mythran Offline
Member
Mythran  Offline
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M

Joined: Sep 2006
Posts: 292
I can´t since i'm having alpha maps problem.

Re: What are you working on? [Re: Mythran] #418392
02/24/13 14:19
02/24/13 14:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Mythran@ PM me, I can help (actually as I see, you've been already told, how to fix this problem, whats the problem then? ask for an explanation, if you need one!)

Last edited by 3run; 02/24/13 14:38.

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Re: What are you working on? [Re: 3run] #418435
02/24/13 15:39
02/24/13 15:39
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart


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Re: What are you working on? [Re: MasterQ32] #418521
02/26/13 13:13
02/26/13 13:13
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Current status: health view and you can carry those CUBE_MDLs around...


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Re: What are you working on? [Re: MasterQ32] #418523
02/26/13 13:23
02/26/13 13:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
MasterQ32@ you use physX to carry that CUBE_MDL?


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Re: What are you working on? [Re: 3run] #418525
02/26/13 14:03
02/26/13 14:03
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
let's say i am using a half of PhysX
it's a bit of cheating (as nearly all PhysX stuff in multiplayer)


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Re: What are you working on? [Re: MasterQ32] #418579
02/26/13 21:32
02/26/13 21:32
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Coding some vegetation tools for IceX3 editor. At the screen you can see some simple volumetric fog (work in progress) and faked model instancing. The vegetation models are merged together via script. I'm still testing what's faster, this faked model instancing or the engines built in sprite instancing.


Re: What are you working on? [Re: oliver2s] #418580
02/26/13 21:34
02/26/13 21:34
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Looks pretty cool already. Iam also intrested whats faster.

Edit: What do u mean with "merged by script" ? I mean to one model ?

Last edited by rayp; 02/26/13 21:38.

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"Hey Griswold ... where u gonna put a tree that big ?"
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