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Re: What are you working on? [Re: oliver2s] #418669
02/27/13 23:31
02/27/13 23:31
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Got handheld weapons laugh
The weapon you see in the first person sight is the same as in third person


EDIT: Just added muzzleflashes for the weapon
Head and Arm point in the direction the player looks, so other players can see him looking around laugh

Last edited by MasterQ32; 02/28/13 01:54.

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Re: What are you working on? [Re: MasterQ32] #418674
02/28/13 07:58
02/28/13 07:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
thanks for the info, I'll try also this merging thingie, seems to be very cool. but it apparently modifieas vertex normals, which are very important in case of vegetation.
another solution for grass placement is dynamic mesh creation, where you can make simple sprite-like meshes and make from them an entity like this

Last edited by sivan; 02/28/13 07:59.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: oliver2s] #418675
02/28/13 08:55
02/28/13 08:55
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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germany
Originally Posted By: oliver2s
Coding some vegetation tools for IceX3 editor. At the screen you can see some simple volumetric fog (work in progress) and faked model instancing. The vegetation models are merged together via script. I'm still testing what's faster, this faked model instancing or the engines built in sprite instancing.




hi,

the volumetric fog is made by an shader ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #418676
02/28/13 08:58
02/28/13 08:58
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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Not yet. At the moment it's just a few sprites that fade in/out on distance. But this was just for testing how it looks. For speed reasons this will be done by a shader later.

Re: What are you working on? [Re: oliver2s] #418688
02/28/13 16:27
02/28/13 16:27
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #418691
02/28/13 16:50
02/28/13 16:50
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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awesome!
but those sandworms should do continuous damage


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Re: What are you working on? [Re: MasterQ32] #418692
02/28/13 17:01
02/28/13 17:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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some small progress on the post-apocaliptic project:



The idea is that you will have to find food to eat and water to drink, otherwise after some time you will die. Also you have to sleep or you will be out of energy and unable to move fast. I think all of this will give another dimension to the game: you have to "survive" as you can. Of course, there will also be a day/night system


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Re: What are you working on? [Re: painkiller] #418696
02/28/13 17:39
02/28/13 17:39
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Posts: 274
de
Originally Posted By: painkiller
some small progress on the post-apocaliptic project:
The idea is that you will have to find food to eat and water to drink, otherwise after some time you will die. Also you have to sleep or you will be out of energy and unable to move fast. I think all of this will give another dimension to the game: you have to "survive" as you can. Of course, there will also be a day/night system


Will it be like "survive as long as you can" or with a definitive goal?

Re: What are you working on? [Re: lemming] #418698
02/28/13 18:09
02/28/13 18:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Pinkiller :
Keep it fun game not only stressing one.
Good work anyway.

Re: What are you working on? [Re: ratchet] #418705
02/28/13 19:19
02/28/13 19:19
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
Why should it be stressing? I really like this idea


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