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Re: Leaving 3DGS : [Re: Quad] #419218
03/07/13 21:42
03/07/13 21:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
agreed. programming is programming. a variable is a variable, classes are classes, functions are functions.

The only differences are how types differ, how scope works, and how much the language "protects you from" / limits how much you can do.

Re: Leaving 3DGS : [Re: lostclimate] #419236
03/08/13 06:26
03/08/13 06:26
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Great looking project, Dark. Really enjoyed watching, looks very pro. shocked


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Leaving 3DGS : [Re: rayp] #419243
03/08/13 09:11
03/08/13 09:11
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I like it too, looks very professional!

@ratchet: Good luck for your future. What I was always wondering: Did you do any games or something else except introducing other engines? I never noticed you except in you engine topics laugh

Re: Leaving 3DGS : [Re: WretchedSid] #419269
03/08/13 15:07
03/08/13 15:07
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: JustSid
Being able to program is crucial for building the logic of your game


Not only
While nowadays you can download litteraly thousands artworks from the web, even for free for non commercial games, nobody will code the game logic for you

In my opinion, the programming language by itself is not that important
They are more ore less the same stuff
What it is really important is the game engine architecture

Re: Leaving 3DGS : [Re: AlbertoT] #419282
03/08/13 18:08
03/08/13 18:08
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Quote:

Sorry, but 3DGS even on showcase we don't see lot of finished games or games. Go to Unity Showcase and see the difference.


Strictly speaking, the simple amount of finished games isn't necessarily a good metric regarding whether an engine is good or not. Perhaps a "finished-games-per-experienced-user" would be more applicable. Not that any data for that exists.

(I'm not saying here that Unity is or is not better than Acknex - I don't have enough experience with Unity to say. All i'm saying is: Statistics!)


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: Leaving 3DGS : [Re: Error014] #419285
03/08/13 18:21
03/08/13 18:21
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@PadMalcom :
I don't think i will make a game one day, but i'm trying actaully, i think on going simple and retro and mobile, to have lot more chances to make a game , we'll see laugh

----------------

Yes programming is needed i agree, even visual programming is some sort of programming but somwhat different in the approach and it's more engaging fro some people.
The game i pointed on the video is a good example of a pure 3D artist doing a game in solo, that do'nt know programming when i asked him.
So it's possible to go visual,specially for arcade games.


Even FPS Creator don't require you to program. It depends on the complexity of your game and where you want to go.
even some 2D engine like Torque 2D or Multi Media Fusion have ready to use logic modules, you just pick up and place visually.
Lot of 2D games have been made using such sort of non programming Tools (even RPG Maker 2D).

If you want ot go your own way, with originality etc ... indeed programmign will be neeeded.

The other solution is a team, you make graphics and one other is programming, that's what i do actually also.

---------------------
Now in terms of workflow, when elsewhere i just import FBX, choose the shader by a click, run and adjust script variables values of the game (walk speed, jump hieght etc ..) all in real time
Well how to say , it's just fast compared to MED and WED, you don't loose time converting or writing shaders assignments.
i don't talk about terrain, particle editor etc ... all additionnal tools just make you speed up in your game making ,specially real time adjustmenst with game running :
it avoids you to : code particle/run game/modify values/launch game/remodify values etc ...

----------
And for my personnal project this is not Unity but a similar one.
So people should stop focusing about Unity laugh
Yes i also use Unity in team projects as 3D artist only, but mainly to test 3D art before sending it.


Who knows what will happen with 3DGS, and what users would come back to 3DGS ?

--------------------------

@Error014 :
You have a good game base, almost complete game, because you do'nt use terrain, vegetation, intensive GUI elements, not last Graphics features, indeed 3DGS does the job a lot for you laugh
All depends on people goals.

Hope to see your game on Desura or Steam soon wink

Last edited by ratchet; 03/09/13 00:38.
Re: Leaving 3DGS : [Re: ratchet] #419417
03/09/13 21:39
03/09/13 21:39
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
ratchet you made many valid points ,i agree on most of them when i
try to understand what you are looking for ,the way i see
it you looking for something(or found it) that gives you the tools
and workflow you want (so you dont need to wait or spend time on creating them)
but instead lay down your concepts knowing you have the toolset to do so ,
and lets be realistic here ,you do not need to be a programmer at all ,i guess
it escapes our thoughts that game developement is not purely just for artists
and developers and sound engineers etc but also game designers and people having
game ideas ,those people could start / join a team if the coding needs to be done when the actual concept is thought to be good enough..

best of luck


Compulsive compiler
Re: Leaving 3DGS : [Re: Wjbender] #419475
03/10/13 17:17
03/10/13 17:17
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
If you define "Leaving 3DGS" as "i donīt use 3dgs anymore" then your post is senseless. many users (including me) donīt use gamestudio actively to create games. weīre acknex-zombies and wwwweeee... wwwaaannnttt... tttooo... sssaayyy... wwweeelllcccooommmmmmmmeee... tttooo... ooouuurrr... wwwooorrrlllddd...

If you define "Leaving 3DGS" as "i donīt use 3dgs anymore and i want to leave the forums too" then your post is senseless. leaving the forum is not possible, there are too many cool and self-ironic users (including me) you wonīt find anywhere else.


to sumarize this: use the engine you like, have many great ideas for new stuff, code your dreams and rant around laugh

Re: Leaving 3DGS : [Re: Tempelbauer] #419479
03/10/13 18:09
03/10/13 18:09
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: Tempelbauer
weīre acknex-zombies

Iiiiiiiiiiiiiiiiiih, Acknex-zombies!!!!!



Re: Leaving 3DGS : [Re: Harry Potter] #419481
03/10/13 18:16
03/10/13 18:16
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Before this topic goes even more off-topic, let me demonstrate you my closing skills.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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