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Acknex engine #418595
02/27/13 00:25
02/27/13 00:25
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371

Engine updates became very slow , why !!

i think Jcl no longer gives him attention in terms of the games industry, but gave his attention more than where zoro project mad .

sorry for my bad eng tongue

Re: Acknex engine [Re: Dico] #418599
02/27/13 09:00
02/27/13 09:00
Joined: Aug 2008
Posts: 394
Germany
Benni003 Offline
Senior Member
Benni003  Offline
Senior Member

Joined: Aug 2008
Posts: 394
Germany
Yes, I feel also sad because of this frown
If they don't want to develope the Engine further, they should sell it to an other company who will bring it high.
I really like this Engine a lot!!

Re: Acknex engine [Re: Benni003] #418600
02/27/13 09:21
02/27/13 09:21
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
Don't worry. Indeed the Zorro project has consumed a lot more time than expected, but the Gamestudio development is ongoing at the same time. Gamestudio is still our main software, while Zorro is just an additional product. The next Gamestudio update is planned for April.

Re: Acknex engine [Re: jcl] #418616
02/27/13 13:13
02/27/13 13:13
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
Thanks Jcl , we hope that the acknex engine became of the best engines in the future

Re: Acknex engine [Re: Dico] #418618
02/27/13 14:02
02/27/13 14:02
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Quote:
Thanks Jcl , we hope that the acknex engine became of the best engines in the future
I hope so, too.
But in the end it's not just the engine which makes your game a "good" game.


POTATO-MAN saves the day! - Random
Re: Acknex engine [Re: Kartoffel] #418623
02/27/13 15:59
02/27/13 15:59
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
Originally Posted By: Kartoffel
Quote:
Thanks Jcl , we hope that the acknex engine became of the best engines in the future
I hope so, too.
But in the end it's not just the engine which makes your game a "good" game.

Yes i know that ,because i create a beautiful demos on acknex engine , u can see my signature smile

Re: Acknex engine [Re: Dico] #418663
02/27/13 22:03
02/27/13 22:03
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Based on the 75% on the forecast-page and the lack of euphoricly screaming beta-testers i assume that the new WED will not come in april

Re: Acknex engine [Re: Tempelbauer] #418695
02/28/13 17:25
02/28/13 17:25
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
Originally Posted By: Tempelbauer
i assume that the new WED will not come in april

Maybe next year

Re: Acknex engine [Re: Dico] #418699
02/28/13 18:15
02/28/13 18:15
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Use the engine as it is like Sivan , SuperKu did, and some other people working on Battle For Forgol for example.
It's to you to use actual 3DGS good capabilities laugh

New WED won't make your game better , if it's already bad looking in actual WED

Yes you'll have perhaaps better workflow, but the game depends lot more on what you can do , not only the engine editors wink

So some people should stop waiting and go "hard work".



Last edited by ratchet; 02/28/13 18:16.
Re: Acknex engine [Re: ratchet] #419016
03/04/13 20:34
03/04/13 20:34
Joined: Feb 2012
Posts: 371
Dico Offline OP
Senior Member
Dico  Offline OP
Senior Member

Joined: Feb 2012
Posts: 371
Is there any way to get swf flash working inside game

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