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Re: What are you working on? [Re: sivan] #419063
03/05/13 17:21
03/05/13 17:21
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
actual game project:
The level is 196608x196608 Quants large, done some tricks with rendering.
The white cube is de default CUBE_MDL with 16x16x16 Quants size, player is 64 Quant high


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419065
03/05/13 18:21
03/05/13 18:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
hmm.. it's ten times larger than my standard small worlds, so the area is x100, i.e. huge. do you use more hmp or mdl or dx mesh?


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Re: What are you working on? [Re: sivan] #419069
03/05/13 18:56
03/05/13 18:56
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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it is only one large terrain, renderer with some trick to get the extrem high view range


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419070
03/05/13 19:14
03/05/13 19:14
Joined: Mar 2011
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Budapest
sivan Offline
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sivan  Offline
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if I was more advanced, I would try to use multitexturing only on close distances, and show a blended one on far, and maybe make some tricky sky cubes imitating far terrain.
but extreme high view range alone is not enough, and causes other problems, because the landscape should look alive and densely populated.


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Re: What are you working on? [Re: sivan] #419074
03/05/13 20:57
03/05/13 20:57
Joined: Nov 2007
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MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
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Added modified default water shader, now going to build some "level editor" for placing entities into the level and creating their sprite pendant for really far view


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419080
03/05/13 22:39
03/05/13 22:39
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Germany, BW, Stuttgart
okay, got the first part of my LOD system finished
the reflected texture of the terrain needs to be edited but everything else works fine.
After a certain distance the trees will only be sprites so the render time won't be too high


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419082
03/05/13 22:44
03/05/13 22:44
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: MasterQ32
The level is 196608x196608 Quants large
Since the var range is -99999.999 to +99999.999, a total level size of ~200000 quants can be reached. The only problem raises the camera->far_clip range, because it can be only max=99999. Anyways, why do you need such a large terrain and what meter scale do you use?

Last edited by HeelX; 03/05/13 22:45.
Re: What are you working on? [Re: HeelX] #419084
03/05/13 22:56
03/05/13 22:56
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I only use a clip_far of 15000 for the main view. there is a large range view to render this "huge" distance. i can get max. viewrange of over 400 000 Quant (in theory)
Atm i can't publish the project as is but i will make a techdemo of this tomorrow so you can fly or walk around in the terrain.
My meter scale is the "default" meter scale with 1.8m = 64 quant (so i don't have to adjust my current player and network synchro code)


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419086
03/05/13 23:24
03/05/13 23:24
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
In fact the var range is -999999.999 to +999999.999, i.e. 10 times as high.

No offense but in general I would like to see less frequent posts here, one post per day per user is more than enough I think and adding a default water shader is not so huge.

If people want to post more about their project I encourage them to open a thread in this projects forum, so it feels more alive and this thread stays a little organized. Just my personal opinion, of course.


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Re: What are you working on? [Re: Superku] #419100
03/06/13 10:41
03/06/13 10:41
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Superku@ +1


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