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Re: Post-Apocaliptic RPG Project [Re: painkiller] #420726
04/02/13 01:16
04/02/13 01:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks pretty nice man! Great progress! But few things:
* move player a little bit downwards (so there won't be a visible gap between feet and ground f.e. in shadows);
* making player walk slower, cause he moves to fast for his walk animations;
* make damage (red screen) effect, less noticeable maybe.. decrease it's alpha;
* increase the speed of running animation (looks too slow for the running speed);
* change mouse pointers (crosshair while aiming, hand for items to pick up etc);
* make buildings translucent, if player is behind them;
* add some kind of a wind maybe, to make more atmosphere on the scene? Maybe dust etc;
* create a walking marker! when you press on ground (where player is supposed to walk to), create an arrow or so.

This is just my taste, and my two cents mate. All-in-all it looks great so far! Maybe I can get some more details on it later, anyway keep this up!

(was that a bug with shadows on 2:48)


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Re: Post-Apocaliptic RPG Project [Re: 3run] #420772
04/02/13 23:05
04/02/13 23:05
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: 3run
Looks pretty nice man! Great progress! But few things:
* move player a little bit downwards (so there won't be a visible gap between feet and ground f.e. in shadows);
* making player walk slower, cause he moves to fast for his walk animations;
* make damage (red screen) effect, less noticeable maybe.. decrease it's alpha;
* increase the speed of running animation (looks too slow for the running speed);
* change mouse pointers (crosshair while aiming, hand for items to pick up etc);
* make buildings translucent, if player is behind them;
* add some kind of a wind maybe, to make more atmosphere on the scene? Maybe dust etc;
* create a walking marker! when you press on ground (where player is supposed to walk to), create an arrow or so.

This is just my taste, and my two cents mate. All-in-all it looks great so far! Maybe I can get some more details on it later, anyway keep this up!

(was that a bug with shadows on 2:48)


thanks for your tips, I really appreciate them and I take note of everything, specially the changing mouse pointer idea.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Post-Apocaliptic RPG Project [Re: painkiller] #428121
08/18/13 12:10
08/18/13 12:10
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
I decided to change the camera from a bird's eye view to a 3rd person camera, which I think it gives a better "immersion factor" for the player.







3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Post-Apocaliptic RPG Project [Re: painkiller] #428122
08/18/13 13:55
08/18/13 13:55
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Great.
I am looking forward to see your object system, food, weapon etc. storage.



Re: Post-Apocaliptic RPG Project [Re: Random] #434897
12/29/13 20:29
12/29/13 20:29
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
after some time not using gamestudio, I worked again on this project today.
I added a info menu which shows you your current active missions and a world map showing your position and your mission target location.



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Post-Apocaliptic RPG Project [Re: painkiller] #437174
02/11/14 12:56
02/11/14 12:56
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I've been playing with two different styles of 3rd person camera but I'm not sure which one should I choose. Which one do you prefer?





3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Post-Apocaliptic RPG Project [Re: painkiller] #437177
02/11/14 13:12
02/11/14 13:12
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
The first one! The second one hides the most important part of the screen. Also aiming with the second one is harder than with the first one.


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Re: Post-Apocaliptic RPG Project [Re: MasterQ32] #437183
02/11/14 15:47
02/11/14 15:47
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
damn those houses are small

Re: Post-Apocaliptic RPG Project [Re: MasterQ32] #437262
02/13/14 11:57
02/13/14 11:57
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: MasterQ32
The first one! The second one hides the most important part of the screen. Also aiming with the second one is harder than with the first one.


Yeah, I think I will go with the first one

Originally Posted By: Feindbild
damn those houses are small


Yes, I agree, I've set them 20% bigger now:








I'm eager to try Shade-C evo when BoH_Havoc adds terrain support and see how it looks in the game.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Post-Apocaliptic RPG Project [Re: painkiller] #437265
02/13/14 12:27
02/13/14 12:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: painkiller
I'm eager to try Shade-C evo when BoH_Havoc adds terrain support and see how it looks in the game.

he just finished its development. but oliver2s made compatible terrain shaders for it probably released with his editor in near future. moreover, he has a separate version on github, but also one of the new developers/maintainers beside Kartoffel and me. once I'll have time for it I plan to make my water, terrain and vegetation shaders, if I can convert my existing ones somehow...


Free world editor for 3D Gamestudio: MapBuilder Editor
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