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Re: What are you working on? [Re: Kartoffel] #419264
03/08/13 14:05
03/08/13 14:05
Joined: Nov 2011
Posts: 29
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GreenDeveloper Offline
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GreenDeveloper  Offline
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Joined: Nov 2011
Posts: 29
http://www.youtube.com/watch?v=SIRRBR5Umjw&list=LLefDtb1pDlyGYEcqtw55RYw&feature=mh_lolz

edit: my little game project i ll develop with GS. its only one level and its not too entertaining now.

Last edited by GreenDeveloper; 03/08/13 14:13.

"Actually we are all Guybrush.." GreenDeveloper
Re: What are you working on? [Re: GreenDeveloper] #419286
03/08/13 18:32
03/08/13 18:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
This time a not so small update:

Added Godray Shading


Replaced the default watershader with a custom pp water shader


Added light prepass render pipeline


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419288
03/08/13 18:44
03/08/13 18:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
nice. but there is something strange a bit between the water and the ground at a far distance.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #419302
03/08/13 19:24
03/08/13 19:24
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
there is no water ^^
i got rendering problems as i am cheating distant rendering (just look up in ask the developers)


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419331
03/08/13 23:20
03/08/13 23:20
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
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Some simple tile-based movement for today, with collusion detection (only one c_trace).


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #419356
03/09/13 12:45
03/09/13 12:45
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
I know it's only a pp effect, I was that thread, hopefully it can be improved further.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #419358
03/09/13 13:42
03/09/13 13:42
Joined: Jul 2005
Posts: 187
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lostzac Offline
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Joined: Jul 2005
Posts: 187


My first shaders I have ever written with thanks to Heelx for pointing me in the right directions....Still working on them..

I am using a LambSkin fx for the skin with normal and gloss maps
right now only takes in the two closest lights.

The eyes use a simple specular map


and the hair is based off the link I posted a while back (still working on proper coloring and specular)

Overall pretty happy with how they are turning out for the first real dive into this.


John C Leutz II

Re: What are you working on? [Re: lostzac] #419440
03/10/13 11:57
03/10/13 11:57
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
got my water working with background view also...
the solution is quite dirty because i need an additional shader and 4 additional render targets to get it working frown


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419499
03/11/13 00:51
03/11/13 00:51
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Improved the rendering part with slins help (Now uses only the main camera, but with a clip_far value of 400000, also added distant fog).


Imroved my ingame level editor with a commandline which allows faster spawning, moving and scaling models.
Also added vehicle support to the multiplayer game base


Also you can see a kind of performance measurement in the lower part of the screens. Red one is entity render time, blue one is function update time.
Good to see update time peaks or periodic actions


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419508
03/11/13 07:53
03/11/13 07:53
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: MasterQ32
Also you can see a kind of performance measurement in the lower part of the screens. Red one is entity render time, blue one is function update time.
Good to see update time peaks or periodic actions

great idea, especially if saved into a file with some other relevant data, I will definitely implement something similar for myself...

for the far view rendering you could somehow bake the very far entities like trees into the terrain texture. I don't know how, but I have this idea for a while laugh maybe using it together with a heightmap. it could be useful for landscapes like this


Free world editor for 3D Gamestudio: MapBuilder Editor
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