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Re: Game Idea Thread!
[Re: Toast]
#419189
03/07/13 17:16
03/07/13 17:16
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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What shouldn't be done in my opinion is to focus too much on this one unique feature / mechanic. Exactly, but this is what almost all indie games do that implement such a unique feature and it simply gets boring quite quickly. Your argument about mobile games is valid but I don't care at all about those, sorry. The problem with fleshed out game ideas is that I don't want to share them, I have 4+ projects to choose from for my next game and I'm not sure which of them I will realize. This is why I don't make them public here but instead post those which I will not work on myself.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Game Idea Thread!
[Re: Superku]
#419195
03/07/13 18:50
03/07/13 18:50
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
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The problem with fleshed out game ideas is that I don't want to share them, I have 4+ projects to choose from for my next game and I'm not sure which of them I will realize. This is why I don't make them public here but instead post those which I will not work on myself.
Hahah, I definitely know what you mean! I was debating posting about some ideas in here, but I'd rather not. And it's not just an irrational "What-if-someone-steals-them"-fear. But after you've spend some time working on an idea, fleshed out scenario, story, characters and gameplay*, it's a) not easy to put in few sentences anymore, necessarily (at least not if you want to talk about it in more detail), and b) it's scary to do. ... Or maybe it's just me. But these things can easily become crazily personal. I'd much rather offer the idea for harsh criticism after I spend some time, well, "preparing" it. I know it may not make sense - you guys aren't exactly the type I'd expect it to flame it to death - but still. I don't know. Maybe I'm just not sure I could NOT take criticism of the pure idea personally. A prototype? No problem. But before that - that's always difficult for me. That being said, I do agree though that, at least for me, "just" the character concept isn't really a game idea. Don't get me wrong, I think there's value in sharing that - as you've said, it's inspiring in a way, and a good starting point for discussion. But it's not quite there yet to be called a game idea. I don't mind you sharing it, though. (Btw, Toast, I really enjoyed your long post, and I hope you haven't taken me only replying to one idea in detail personally or as a sign of criticism - it really isn't. I rather just, well, didn't feel like I could add much. I only add this because I only realized now that given the huge amount I've posted, and only a short bit about your ideas, it may have given the impression that I was avoiding some of the ideas - that's not the case. Just wanted to clear that up ) * - Umm... I wonder what the order of those things says about my idea
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: Game Idea Thread!
[Re: Error014]
#419204
03/07/13 20:01
03/07/13 20:01
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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I feel the same way, Error014. Sure, it's by far no game idea but you may have one immediately when you see the picture. When I see the cute little cardboard box guy I think of a small adventure that tells a heartwarming story, maybe about his (girl-)friend, his family or about more general aspects. If you have the look and the story this IMO already dictates the gameplay to a certain extent, just pick a perspective and make a decision about the combat or if there should not be any at all and you could already start prototyping. Some time ago I've worked on/ prototyped a highscore based shoot'em up where you would fly a modern jet fighter in an endless/ repeating level (additional levels would be over land, in a cave and so on) and would try to upgrade your ship in multiple categories, depending on your preferences. Each session would start with only a few enemies and you having a slow aircraft then spawning more and more enemies with different and more difficult types:
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Game Idea Thread!
[Re: Superku]
#419333
03/09/13 00:39
03/09/13 00:39
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
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Posts: 1,093
Germany
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The problem with fleshed out game ideas is that I don't want to share them, I have 4+ projects to choose from for my next game and I'm not sure which of them I will realize. This is why I don't make them public here but instead post those which I will not work on myself. Well I didn't mean "fleshed out" in a sense of a complete design document... I just though pretty much anyone would have one of those very rough ideas he might want to share. The "Hackers" game I described is such an example. While I think I gave a description that in general describes the gameplay pretty well it of course lacks things. Actually it lacks a lot as I didn't really say a word about what those "minigames" would look like. I think I once wrote down some ideas of which puzzles might fit and how deep I want to go down the road of the "math excercises" the players have to solve. I also didn't give any detailed description of what elements would be on those "circuit maps" and what special effects the players can unlock. I still think though that what I wrote can be described as sort ouf "fleshed out" as you get the idea of what you'd be playing... Btw, Toast, I really enjoyed your long post, and I hope you haven't taken me only replying to one idea in detail personally or as a sign of criticism - it really isn't. No sweat - that was perfectly fine... As I said I just had expected more "ideas" one really can call like that instead of what should be described as "inspirations". I still think pretty much everyone here has some ideas that won't fill up an entire design document but are rather simplistic while still giving a general impression of the desired gameplay...
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Re: Game Idea Thread!
[Re: Toast]
#419810
03/14/13 22:21
03/14/13 22:21
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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Some of you may remember the old PC game Giants: Citizen Kabuto: In this third person shooter you'd play as one of three characters whereas each one of them had a different playstyle and different gameplay (one guy had weapons and a jetpack, then there was a women with spells and other powers and one giant monster). As far as I remember each level was at least one island that was completely free to explore and move on but of course you always had to fulfill one or more goals. I think a game like this could be a nice project to work on, maybe even with a co-op campaign, if you can manage to come up with a nice story and/ or good characters. EDIT: http://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto
Last edited by Superku; 03/14/13 22:23.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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