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Re: What are you working on? [Re: 3run] #419858
03/15/13 14:58
03/15/13 14:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
thanks, I download it again laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #419869
03/16/13 01:07
03/16/13 01:07
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Writing awesomium port for gamestudio laugh
Very WIP but maybe we all can code our UI in HTML laugh

Last edited by MasterQ32; 03/16/13 01:18. Reason: Better screenshot

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #419894
03/16/13 13:16
03/16/13 13:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
Wow, great!


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #419909
03/16/13 15:15
03/16/13 15:15
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252

Super secret render-technology from Mars. No further information available for now.

@Mr.Master: Sounds really usefull for prototyping.

Re: What are you working on? [Re: Hummel] #419913
03/16/13 15:32
03/16/13 15:32
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
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xbox  Offline
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Joined: Nov 2006
Posts: 497
Ohio
@Hummel - Almost looks like a 3D QRcode

Re: What are you working on? [Re: xbox] #419931
03/16/13 22:07
03/16/13 22:07
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
@MasterQ,
I also created an Awesomium wrapper couple of years back, but at the time i concluded that(dont really remember why, there was couple of different things) rather than using awesomeium it could be a better idea to use the Chromium Embedded Framework(used in many mainstream apps, like steam). I do not know how far both are advanced now but anyway you could also check it out.
cef:http://code.google.com/p/chromiumembedded/

ps. my vip version at the time: http://www.youtube.com/watch?v=drq6uHHM7TA


3333333333
Re: What are you working on? [Re: Quad] #419933
03/16/13 22:17
03/16/13 22:17
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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@Quad: I think the main reason was the licence (Rei_Ayanami asked me some hours ago^^)
I am trying to get the interface working with the Lite-C class support (and i just got an idea which could enable us this wonderful feature)
And thanks for chromium embedded, i will take a look at this also

EDIT: okay, didn't work...
But i got transparency working laugh

Last edited by MasterQ32; 03/16/13 22:38.

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Re: What are you working on? [Re: MasterQ32] #419938
03/17/13 09:57
03/17/13 09:57
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Currently I'm working on a flashlight code for our Meteor Mess project.



It's still in progress, but works quite fine so far.
At the moment the flashlight is just attached to a left hand's vertex
without adding a special "hold flashlight" animation.
This is something we have to add in the next steps.

Re: What are you working on? [Re: MasterQ32] #419943
03/17/13 12:04
03/17/13 12:04
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: MasterQ32
Writing awesomium port for gamestudio laugh
Nice! Have you tried to attach Lite-C function pointers to click/touch events and so on? Have you tried to overlay the HTML rendering over a camera view?

Re: What are you working on? [Re: HeelX] #419944
03/17/13 12:27
03/17/13 12:27
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: HeelX
Nice! Have you tried to attach Lite-C function pointers to click/touch events and so on?

Nope not yet....
Quote:
Have you tried to overlay the HTML rendering over a camera view?

Just take a look at my last post (small.hmp with HTML overlay)

EDIT:

Reworking my HUD from PANEL to HTML. Source got from one file 600 lines to 2 files each 60 lines. Great!

Last edited by MasterQ32; 03/17/13 13:58.

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