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Re: What are you working on?
[Re: HeelX]
#419954
03/17/13 15:43
03/17/13 15:43
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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The text is drawn by gamestudio Just some debug information.... I don't think dds is supported (Chrome cannot open it so i think Awesomium won't do it either) and smooth alpha fading should work also...
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Re: What are you working on?
[Re: MasterQ32]
#419994
03/18/13 02:44
03/18/13 02:44
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Added the first version of a street system: Streets need a lot more segments (atm this street has about 16 or 20 polys... Good thing is that the designer will be able to build goodlooking streets in realtime and then save them into a file. This allows a good editing performance and later a good game performance
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Re: What are you working on?
[Re: rayp]
#420126
03/20/13 10:37
03/20/13 10:37
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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Joined: Mar 2011
Posts: 3,150
Budapest
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nothing, it is a single skin test terrain, but I normally use a modified terraintex.fx ffe that works with mirror waters too. I use it because it is simple to use with L3DT, and works for any texture quantity, but will replace with a shader, when I find a good solution, maybe the shade-c shader, maybe Heelx's contribution, maybe a custom one (if somebody can make a good one and wants to share it, I'm open to it ). I've never used the terraintex3 shader because it is very limited (and I think currently excluded from 3dgs installation).
Last edited by sivan; 03/20/13 10:39.
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