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Re: What are you working on?
[Re: Superku]
#420300
03/22/13 19:55
03/22/13 19:55
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@sivan: Looks very very nice but you should think about removing the white foam/ the shoreline, game developers like to do this but there would not be any such thing in your scene if it was real life and it IMO always (!) looks horrible. Well if this was a reallife-scene and if there were waves there would be a shoreline but when using something like this in a game both the waves and the foam have to look really good.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: 3run]
#420304
03/22/13 20:43
03/22/13 20:43
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I once looked through the water shader and I think I saw a value which controlls the foam visibility. EDIT: and something new from me: color grading
Last edited by Kartoffel; 03/22/13 20:47.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#420310
03/23/13 07:49
03/23/13 07:49
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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Joined: Mar 2011
Posts: 3,150
Budapest
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thanks all.
I just made the basic things to work with shade-c default settings mostly. there are several parameters in the water shader what can be set, including several foam variables, so it appears over (or under) a certain depth value i.e. at low water around shore (or you can use a depth texture instead of the dynamic one). my plan to make them set in real time to see what they do exactly...
if you turn off Dof, no foam appears (only if you use static depth texture), but in that case water depth looks not so nice. what I want is to eliminate Dof because I don't like it, imo distance fog is much better.
later I will deal with shade-c 0.91b too, since its water is the same (nearly). unfortunately the water shader is not lightning fast, but acceptable (but reflection, refraction, and dynamic depth can be switched on separately to check their performance cost). unfortunately in latest shade-c evo neither water nor terrain shader included.
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