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Re: What are you working on? [Re: Superku] #420300
03/22/13 19:55
03/22/13 19:55
Joined: Jun 2009
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Bavaria, Germany
Kartoffel Offline
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Originally Posted By: Superku
@sivan: Looks very very nice but you should think about removing the white foam/ the shoreline, game developers like to do this but there would not be any such thing in your scene if it was real life and it IMO always (!) looks horrible.

Well if this was a reallife-scene and if there were waves there would be a shoreline but when using something like this in a game both the waves and the foam have to look really good.


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Re: What are you working on? [Re: Kartoffel] #420301
03/22/13 20:29
03/22/13 20:29
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Kartoffel@ in real life, lake doesn't have any kind of a white foam shorelines (as far as I can see from the pictures, it's a lake), if it was an ocean, then yes.


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Re: What are you working on? [Re: 3run] #420302
03/22/13 20:36
03/22/13 20:36
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Bavaria, Germany
Kartoffel Offline
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I meant foam created by waves tongue
But yeah, it looks more like a lake...


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Re: What are you working on? [Re: Kartoffel] #420303
03/22/13 20:40
03/22/13 20:40
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3run Offline
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Kartoffel@ yep, I got your idea laugh but the white foam isn't always that useful, so it would be really great to be able to turn it off in the .fx file.


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Re: What are you working on? [Re: 3run] #420304
03/22/13 20:43
03/22/13 20:43
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Bavaria, Germany
Kartoffel Offline
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I once looked through the water shader and I think I saw a value which controlls the foam visibility.

EDIT: and something new from me:


color grading

Last edited by Kartoffel; 03/22/13 20:47.

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Re: What are you working on? [Re: Kartoffel] #420310
03/23/13 07:49
03/23/13 07:49
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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thanks all.

I just made the basic things to work with shade-c default settings mostly. there are several parameters in the water shader what can be set, including several foam variables, so it appears over (or under) a certain depth value i.e. at low water around shore (or you can use a depth texture instead of the dynamic one). my plan to make them set in real time to see what they do exactly...

if you turn off Dof, no foam appears (only if you use static depth texture), but in that case water depth looks not so nice. what I want is to eliminate Dof because I don't like it, imo distance fog is much better.

later I will deal with shade-c 0.91b too, since its water is the same (nearly). unfortunately the water shader is not lightning fast, but acceptable (but reflection, refraction, and dynamic depth can be switched on separately to check their performance cost). unfortunately in latest shade-c evo neither water nor terrain shader included.


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Re: What are you working on? [Re: sivan] #420411
03/25/13 13:45
03/25/13 13:45
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Budapest
sivan Offline
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today morning I got the idea how to implement pssm fade out, after lunch I have had some time to do it. currently the last split is fading out, but using 2 distance parameters is also possible. works nice with my pssm split processing limiter, which results in a significant preformance boost, and now not so ugly because of the hard clip, and much better with distance fog.


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Re: What are you working on? [Re: sivan] #420414
03/25/13 14:43
03/25/13 14:43
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Caucasus
3run Offline
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sivan@ looks pretty nice man, keep it up and don't forget to contribute grin


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Re: What are you working on? [Re: 3run] #420416
03/25/13 15:19
03/25/13 15:19
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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my answer is this funny song: https://www.youtube.com/watch?v=6g26StE8N60 grin (but yes I'm planning to share it somehow, nothing scientific)


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Re: What are you working on? [Re: sivan] #420419
03/25/13 17:34
03/25/13 17:34
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Caucasus
3run Offline
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sivan@ awesome song grin I'm singing it right now with my gf ^^


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