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Page 15 of 16 1 2 13 14 15 16
Re: TUST or "The community library" [Re: MasterQ32] #428007
08/16/13 14:35
08/16/13 14:35
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@MasterQ32 the online documentation is a great start:)
Does doxygen allow you to define the descriptions in you'r sourcefiles?


MY Website with news of my projects:
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Re: TUST or "The community library" [Re: Rackscha] #428008
08/16/13 14:37
08/16/13 14:37
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Yes, it allows different styles of inline documentation:
Code:
/**
 * \brief This method does something
 * \param p This parameter is used
 */
void do_something(int p);



Visit my site: www.masterq32.de
Re: TUST or "The community library" [Re: MasterQ32] #428457
08/27/13 18:36
08/27/13 18:36
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Simple triangulation implementation to create meshes from any polygonal form. Green is the polygon and red is the generated triangular mesh.



P.S. Holes etc have not been testet yet.

Last edited by PadMalcom; 08/27/13 18:37.
Re: TUST or "The community library" [Re: PadMalcom] #429042
09/07/13 16:11
09/07/13 16:11
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
I've found an error with using the "math.c" file from TUST with A7. To fix this put the following function at the beginning of the "math.c" file (thanks to MasterQ):
Code:
int floor(float f)
{
int i = f;
if(i < 0) i--;
return i;
}


Re: TUST or "The community library" [Re: Timothy] #429049
09/07/13 21:15
09/07/13 21:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
because floor is an A8 function.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: TUST or "The community library" [Re: sivan] #429065
09/08/13 12:58
09/08/13 12:58
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
@Timothy: Thanks for the hint! It is good to see someone using TUST next to us developers!! laugh

I think we should keep TUST conform to A8 and keep A7 workarounds in an external file that can be included whenever it is needed.

Re: TUST or "The community library" [Re: PadMalcom] #429067
09/08/13 14:04
09/08/13 14:04
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
Yes that would be pretty cool since there is not that big of a difference between A7 and A8 yet.

Also the dynamicmodels.c does not work with A7 since it uses pvertexdecl (line 83). Is there a workaround for this?

Last edited by Timothy; 09/08/13 14:05.
Re: TUST or "The community library" [Re: Timothy] #429482
09/13/13 00:23
09/13/13 00:23
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Happy Birthday MasterQ32 btw.
...now its MasterQ33 höhö ^^


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: TUST or "The community library" [Re: rayp] #429540
09/13/13 20:43
09/13/13 20:43
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Happy BÖRSDAY to YOU, HÄPPIE bürthdää TU JU, heppi börfday LIEBER fEEEElicks, hippi birthdi tu YOU! smile


Re: TUST or "The community library" [Re: HeelX] #429543
09/13/13 21:12
09/13/13 21:12
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Thanks to both of you!
@rayp: Would be MasterQ20 then, but nevermind...


Visit my site: www.masterq32.de
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