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Re: What are you working on? [Re: Kartoffel] #421384
04/16/13 12:02
04/16/13 12:02
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain

Re: What are you working on? [Re: txesmi] #421386
04/16/13 12:30
04/16/13 12:30
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
Member
Ascalon  Offline
Member

Joined: Apr 2005
Posts: 274
austria
@txesmi; cool ! looks very good ! i like the setting. maybe the knight should move a little bit faster


my webside : www.ascalon.jimdo.de
Re: What are you working on? [Re: Ascalon] #421393
04/16/13 13:23
04/16/13 13:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
nice! heavily armoured knights don't like to run grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #421397
04/16/13 14:45
04/16/13 14:45
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
looks awesome!
But for my taste it could be a bit brighter. Maybe some gamma correction (around .7) will make it look "better".

but thats just my opinion... wink


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #421407
04/16/13 18:04
04/16/13 18:04
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
thanks! grin

I think my video record process always darkens my captures. Here is how it really looks:

Re: What are you working on? [Re: txesmi] #421408
04/16/13 18:09
04/16/13 18:09
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: txesmi
I think my video record process always darkens my captures.
Youtube makes videos darker, so that's not caused by a recording software I think.


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #421414
04/16/13 19:13
04/16/13 19:13
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
okay, now it looks perfect grin


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #421415
04/16/13 19:16
04/16/13 19:16
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Finished the Gamestudio DLL for the Leap Motion.

www.youtube.com/watch?v=wJsUpoSisaU

Download can be found here:

http://www.jofre.de/?p=893

The plugin will appear in the TUST library, as well.

Last edited by PadMalcom; 04/16/13 19:27.
Re: What are you working on? [Re: PadMalcom] #421418
04/16/13 19:40
04/16/13 19:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
PadMalcom@ awesome man! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #421434
04/17/13 09:03
04/17/13 09:03
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
making a little demo (too lazy for a tutorial) of customizing default 3dgs pssm shadows. manipulating splits and their distances for performance optimization, added shadow fade-out feature, optional per-entity bias and smoothing (makes initialization very slow), handling bad shadows on high slope terrain etc. don't remember of all what I put together, I need some code cleaning - hopefully it will be easy to understand. if I have time I'll add some sliders for real-time adjustments, but probably only code commenting will be the only guide (it will be definitely available in my editor, the current split limiting is performance effective but a bit ugly method).

and you get a water shader cut out of shade-c 0.90 (only water specific code is present, thus a bit faster).



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