Gamestudio Links
Zorro Links
Newest Posts
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Trading Journey
by 7th_zorro. 04/27/24 04:42
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (TipmyPip, Ayumi), 773 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 6 of 16 1 2 4 5 6 7 8 15 16
Re: TUST or "The community library" [Re: PadMalcom] #422454
05/10/13 11:15
05/10/13 11:15
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I wrote a small article on TUST, also showing the finished menu:

http://www.jofre.de/?p=908

Re: TUST or "The community library" [Re: Tempelbauer] #422455
05/10/13 11:25
05/10/13 11:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Tempelbauer
the project seems to be dead... grin
If we don't write here anything, it doesn't mean that it's dead. We discuss everything via Skype.
Originally Posted By: PadMalcom
- Solid character & camera script for 1st and 3rd person movement
If you did not remove yourself from the discussion in Skype, you could know that I've already done the CCT character movement.
It needs to be adapted to the TUST API, otherways it's already done! Felix was about starting making the camera code as well!

I wasn't able to work on the project for a quit long time, cause I'm having some troubles in my real life, and thats why I'm not at city (where I have the TUST project with my CCT template). I'll be able to get back to TUST in next week or so, but there is no need to say that project is dead or so! If we don't write here anything, it doesn't mean that it's dead, as I've said above.

And you Pad, should be up to the discussion again! So you could be up to date with all that happens inside of the TUST! Instead of making plans on your own! But yes, as I see, you are the only one lately making some updates.


Greets


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: TUST or "The community library" [Re: 3run] #422456
05/10/13 11:45
05/10/13 11:45
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
of course i know that. the comment was meant ironically (maybe not clear enough)

Re: TUST or "The community library" [Re: Tempelbauer] #422461
05/10/13 14:21
05/10/13 14:21
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
I think it would be helpful if you post logs of your Skype-Sessions. This way everyone can follow the development.

Re: TUST or "The community library" [Re: lemming] #422472
05/10/13 16:43
05/10/13 16:43
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I prefer talking in this forum rather than in skype since skype histories are messy and there is a lot of OT jibber jabber. Furthermore, I'm using skype at work to communicate with colleagues and having a constant conversation (even if it is interesting) disturbes me.

So: Discussion in this forum? (At least for the most important facts) laugh

Re: TUST or "The community library" [Re: PadMalcom] #422473
05/10/13 17:17
05/10/13 17:17
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Okay, sounds good.
I will upload my changed at the "Slicers"-Template later (Dropbox is syncing right now).
I can do the camera stuff this evening (maybe also some kind of chase cam and orbit cam)


Visit my site: www.masterq32.de
Re: TUST or "The community library" [Re: PadMalcom] #422477
05/10/13 20:40
05/10/13 20:40
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Originally Posted By: PadMalcom
So: Discussion in this forum? (At least for the most important facts) laugh


I agree here with PadMalcom. This way it's also easier to "join".

Re: TUST or "The community library" [Re: lemming] #422489
05/11/13 10:23
05/11/13 10:23
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I'll improve the bmap-library a lot with mirroring, drawing texts, circles, borders, lighten/darken bitmaps, ...

Re: TUST or "The community library" [Re: PadMalcom] #422490
05/11/13 11:16
05/11/13 11:16
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: PadMalcom
I'll improve the bmap-library a lot with mirroring, drawing texts, circles, borders, lighten/darken bitmaps, ...


Are you doing that with per-pixel operations or with a bmap_process shader? If second, I could help you smile

Re: TUST or "The community library" [Re: HeelX] #422495
05/11/13 13:38
05/11/13 13:38
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Per pixel, to be honest it is just a [url=http://cimg.sourceforge.net/][/url] port of the fantastic cImg library to Lite-C. But thanks for the offer! laugh

EDIT: Unfortunately, it can not be used for real time operations, some functions need a few frames. bmap_process looks interesting but it is a lot of work to write shaders for each operation laugh

Last edited by PadMalcom; 05/11/13 13:39.
Page 6 of 16 1 2 4 5 6 7 8 15 16

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1