Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, aliswee), 835 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 298 of 554 1 2 296 297 298 299 300 553 554
Re: What are you working on? [Re: oliver2s] #421718
04/23/13 22:51
04/23/13 22:51
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
@HeelX: Handcrafted (depth, normals, color) during runtime. wink

Re: What are you working on? [Re: Hummel] #421729
04/24/13 10:21
04/24/13 10:21
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
So you generated the mesh procedurally? How?

Re: What are you working on? [Re: HeelX] #421756
04/24/13 18:36
04/24/13 18:36
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
I do not modify the actual geometry. Imagine a pom shader which does not miss/step over texels. With other words, I send a ray through a regular grid. But as I wrote in an earlier post, the by far biggest part of the shader is related to the geometric antialiasing, which is still far from perfect. I need really good AA due to the large amount of details pixel art produces.

Re: What are you working on? [Re: Hummel] #421765
04/24/13 21:59
04/24/13 21:59
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Menu System:


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #421766
04/24/13 22:03
04/24/13 22:03
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: MasterQ32
Menu System:
grin Pax et Bella Uma Thurman grin

Last edited by Harry Potter; 04/25/13 15:37.
Re: What are you working on? [Re: Harry Potter] #421796
04/25/13 14:15
04/25/13 14:15
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
@Oliver2s: Amazing work. What kind of vehicle is this?

Re: What are you working on? [Re: Rondidon] #421859
04/26/13 14:33
04/26/13 14:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yeah, Oliver2s is making sexy complex vehicles! maybe agricultural simulations?

a new menu for the extended pssm shadows parameters in MapBuilder:


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: Rondidon] #421870
04/26/13 17:44
04/26/13 17:44
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: Rondidon
@Oliver2s: Amazing work. What kind of vehicle is this?


It's a harvester, a forestry vehicle for cutting down trees.

Originally Posted By: sivan
maybe agricultural simulations?


Actually for my current project (some kind of rail track vehicle simulation), but you can create any kind of usual vehicles within a few minutes (if you have the 3d models).

Re: What are you working on? [Re: oliver2s] #421946
04/28/13 20:37
04/28/13 20:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I just took the planetshader from the wiki and edited parts of it.
It now has better (and more realistic) lighting, better fog and it uses fake atmospheric scattering.



If someone is interested I can upload it, but I have to make it more userfriendly first.

Last edited by Kartoffel; 04/28/13 20:59. Reason: ---

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #421947
04/28/13 20:45
04/28/13 20:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
POTATO-MAN@ It looks very sweet! laugh Why don't you upload it to Wiki at the end?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Page 298 of 554 1 2 296 297 298 299 300 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1