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Re: Unity growing :
[Re: ratchet]
#415791
01/23/13 19:56
01/23/13 19:56
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Im' bored like lof of people (and some part of gamers ) about Zombies ! i really love zombie games where zombies are actually a really hard enemy Even in movies zombies are rarely convincing. In general, it is very difficult to reach authenticity, because the behavior of zombies is usually adapted to the needs of the film. When speaking of games, it's therefore a logical reasoning to make them for a shooter faster, stronger and more flexible than in e.g. Night of the living Dead - because if they weren't, they would be an easy target. To make a truly authentic zombie game, you would have to make the player as vulnerable and helpless, as it would likely be in a real apocalypse without medikits, without firearms and being infected as soon as you get bitten. Does anybody know the film Wasting Away? This film is an oddball comedy from the perspective of zombies themselves. It is quiet funny and a quiet interesting approach. I tell you no secret that this is a niche, which is not yet exploited.
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Re: Unity growing :
[Re: MasterQ32]
#422045
04/30/13 23:04
04/30/13 23:04
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Joined: Oct 2010
Posts: 346 USA
RealSerious3D
Senior Member
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Senior Member
Joined: Oct 2010
Posts: 346
USA
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The thing is that gamestudio has MED, Unity has not (afaik) OMG. That's got to be one of the funniest things I've read today. GameStudio has ... MED? MED is terrible and almost useless. I cringe just about any time that I fire up that program. It's outdated, unnecessarily difficult to use (compared to other 3D modeling software), and lacking in features. Unity doesn't have something like MED because it doesn't NEED something like MED. There are plenty of free and inexpensive modelers out there that run circles around MED's ancient and outdated code. ... you may return to your regularly scheduled programming at this time ...
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