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Re: TUST or "The community library" [Re: 3run] #421451
04/17/13 14:42
04/17/13 14:42
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Kid's these days. I think, TUST is a nice idea, but you should really have some kind of project manager and maybe regularly skype meetings to ensure everybody's content with how the project develops.

I suggest to move this thread to User Contributions.


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Re: TUST or "The community library" [Re: mk_1] #421455
04/17/13 15:00
04/17/13 15:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
mk_1@ We discuss farther development of the TUST in Skype everyday with all team members on, so we always stay connected.

Edit: btw, rpg toolkit made by Helghats was deleted from TUST, as at the end, we want to provide a base which will allow to create our own rpg template.


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Re: TUST or "The community library" [Re: 3run] #421457
04/17/13 15:15
04/17/13 15:15
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Quote:
Kid's these days. I think, TUST is a nice idea, but you should really have some kind of project manager and maybe regularly skype meetings to ensure everybody's content with how the project develops.


Totally agree! The second most important aspect is to release a working release candidate instead of coding and coding.

Re: TUST or "The community library" [Re: PadMalcom] #421461
04/17/13 16:52
04/17/13 16:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Are you working also on small samples? That would be great!

Re: TUST or "The community library" [Re: 3run] #421464
04/17/13 17:03
04/17/13 17:03
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: 3run
Originally Posted By: JustSid
A FTP where projects could go to die would be much more effective and beginner friendly
And yes, he is a moderator, and I wonder how could he allow himself, to talk like that to community members (community projects)?! I've found this very disrespectful towards other peoples, which spent their time! And towards the project itself! Plus I don't like to see, someone poking his nose into other people's business, let MasterQ32 and Helghast discuss this them selfs without a third person (moderator), who actually dissolves his language! As the project wasn't yet published or so, I don't see a reason for anyone to attack MasterQ32 or TUST this way!



I dont think this was meant as insulting. I think it was meant to say that a ftp server with abandoned projects to snag pieces from here or there as beginners would be a better idea. I'm not sure I agree but it wasn't trolling the way I read it. And in honesty, if we did have a server like that it would also be a good place for newbies to see what NOT to do if you want your project iced.

Re: TUST or "The community library" [Re: lostclimate] #421466
04/17/13 17:15
04/17/13 17:15
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
@HeelX: Yes, every module contains a demo script that shows how to use it.

Re: TUST or "The community library" [Re: 3run] #421503
04/18/13 13:27
04/18/13 13:27
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: 3run

Edit: btw, rpg toolkit made by Helghats was deleted from TUST, as at the end, we want to provide a base which will allow to create our own rpg template.


That's okay, I didnt need any license/credit btw, it's released as-is, and is completely free to use in whichever way shape or form.

Maybe PadMalcolm can use it as a base to quickly create other code for the RPG side, I really dont mind laugh

Wether you use it or not is up to you, only thing is, I wont be updating the code anymore, but maybe bits of it are useful to others laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: TUST or "The community library" [Re: Helghast] #422414
05/09/13 17:34
05/09/13 17:34
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey guys, there were no updates for 2 weeks now, anybody still working with me? laugh

Re: TUST or "The community library" [Re: PadMalcom] #422452
05/10/13 10:40
05/10/13 10:40
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
the project seems to be dead... grin

Re: TUST or "The community library" [Re: Tempelbauer] #422453
05/10/13 11:15
05/10/13 11:15
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Nope, as long as I'm working on it, it is not. But it won't be done as quick as a thought! I guess I speak for the entire team: If anybody wants to join us (s)he is welcome!

Next things we need is:

- Solid character & camera script for 1st and 3rd person movement
- Set of simple effects (Fire, rain, explosions, electricity, ...)

The complete todo list is here:

https://github.com/MasterQ32/TUST/blob/master/TODO.txt

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