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Re: Unity growing : [Re: sivan] #422175
05/03/13 15:31
05/03/13 15:31
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
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RealSerious3D  Offline
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Joined: Oct 2010
Posts: 346
USA
Quote:
Jcl has in fact admitted very often that he has no clue when A7/A8 will be out.


When I asked JCL about A9 he did not say he did not know when A9 would be released. He said this (and it is a quote):

Quote:
We have no thoughts about A9 yet.


That would indicate that no work has begun on A9 at all. This would indicate that they have not (yet) considered A9 or what A9 would include as a feature set. This would indicate that there is NO A9 at all (at least not yet). And, so, if they do begin work on A9 it will be a long, long time before we see anything ... if at all.

Quote:
And back at A6.31 there was a very, very long period without any updates (more then a year).


I remember this. Thanks for pointing it out. However, the BETA forum was active with many beta releases. So while there was a long period of time between official updates, beta updates were pretty regular. The last beta (v8.42) was released in early December. It is now May. I don't recall a space of 5 months between beta releases.

Re: Unity growing : [Re: RealSerious3D] #422179
05/03/13 16:49
05/03/13 16:49
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
We are at 8.42, of course there are no plans for A9. And to be specific, jcl has stated often in the past that there are no thoughts about A7 / A8. Especially when the engine is at version X.5 or X.4.
I would be disappointed if A9 comes out in a few months, because i would feel a bit ripped of, assuming that a new version comes out every three years. Because it would mean that I have to invest money.

In the past new engine versions have not contributed "killer features". The engine evolves rather independend from its (integer) version numbers, at least that's my experience with gamestudio.

Edit: ok, I have to admit that in june A8 is indeed 3 years old. So it would be time for a new version. Ah well, time flies by.... laugh

Last edited by fogman; 05/03/13 17:00.

no science involved
Re: Unity growing : [Re: fogman] #422180
05/03/13 17:09
05/03/13 17:09
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
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RealSerious3D  Offline
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Joined: Oct 2010
Posts: 346
USA
Quote:
In the past new engine versions have not contributed "killer features".


From Gamestudio's own Wiki page:

Quote:
1997 ACKNEX-3 released [3]
1999 A4 released (Windows Based Quake-like Engine)
2000 A5 released (Terrain Engine)
2003 A6 released (Physics and Shaders)
2007 A7 released (new ABT renderer and Lite-C)
2010 A8 released (Enet Network Library, Nvidia PhysX, PSSM)


In some cases, a total engine rewrite was a part of the version release. That's pretty major.

Also, concerning the free updates to owners, the Wiki page says this:

Quote:
Free updates are normally available once every 4 to 8 weeks.


It has been 5 months already with no new beta, let alone a free release to existing owners. And, yes, I do realize that there have been dry spells in the past.

Re: Unity growing : [Re: RealSerious3D] #422183
05/03/13 17:58
05/03/13 17:58
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
To be honest I don't get your point at all. Is this complaining ending in itself? Or what do you intend with it?


Always learn from history, to be sure you make the same mistakes again...
Re: Unity growing : [Re: Uhrwerk] #422184
05/03/13 18:02
05/03/13 18:02
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
Senior Member
RealSerious3D  Offline
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Joined: Oct 2010
Posts: 346
USA
It's called responding. It's a thread, a conversation. And this is the RANTS section of the forum, isn't it?

Re: Unity growing : [Re: RealSerious3D] #422185
05/03/13 18:08
05/03/13 18:08
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Hell yeah, but what is your point? Acknex is dead and so, or what?


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Re: Unity growing : [Re: RealSerious3D] #422188
05/03/13 20:08
05/03/13 20:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: RealSerious3D
And this is the RANTS section of the forum, isn't it?
Yeah, it sure is. Feel free to let go any negative feelings... I was just wondering...


Always learn from history, to be sure you make the same mistakes again...
Re: Unity growing : [Re: Uhrwerk] #422191
05/04/13 00:06
05/04/13 00:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
tjey can't release A9 in 2013, as there was an awful endless long period with no/only minimum updates.
Bringing A9 in 2013 would be a huge rip off to anyone who payed for A8 just before the development stopped!

Re: Unity growing : [Re: FBL] #422202
05/04/13 16:23
05/04/13 16:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
imo there are so many other features to improve than rewriting the engine core again just to release A9, not only killer new editors and asset importers, they are a must to stay alive, similarly to android support, but things like:
- an official forwards and a deferred renderer and shader package that really works, nice and fast, customizable like shade-c,
- or at least rework the current ones to be 99% bug free grin ,
- or update the physx version,
- or a navmesh pathfinder,
- or official tutorials (written and videos) going into details, covering not only the very basics as currently,
- or official open source (or buyable for a few dollars) commercial grade sample games in several genres (the best way of debugging an engine is to make a game by it),
- or a free but good quality graphics asset pack for newbies because it is much better feeling to start with something nice than with old crap (it would probably result in more nice work-in-progress project screenshots, what I usually check when want to test a game engine),
- or allowing terrain lod for commercial edition,
- or allowing bone animation shader for commercial edition,
- or move all pro features to commercial edition and kill pro edition,
- or real support for large open levels by terrain streaming (and of the entities placed on them, and their textures),
etc.
probably I missed a lot of other very important things, they are just my first thoughts.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Unity growing : [Re: sivan] #422488
05/11/13 10:14
05/11/13 10:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Not going to happen any time soon, its pretty obvious that development is now low priority.

You guys are pretty much like husbands that know you're being cheated on but too in-love to do anything about it, "she still loves me!". lol

tongue

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