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Re: From a simple 3D Sphere to a real-size Planet. Need help! [Re: joao13pt] #423985
06/08/13 23:30
06/08/13 23:30

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Malice
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Quote:
tessellation


I didn't think that was possible with the engine/dx9..? Adding removing vertices at runtime. This can be done?

Re: From a simple 3D Sphere to a real-size Planet. Need help! [Re: ] #423987
06/08/13 23:43
06/08/13 23:43
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joao13pt Offline OP
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joao13pt  Offline OP
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From what i've read, i think it's possible in DX9 shocked
I sure hope to be right, because i have Win XP and therefore, DX9

Re: From a simple 3D Sphere to a real-size Planet. Need help! [Re: joao13pt] #423988
06/09/13 00:58
06/09/13 00:58

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Malice
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Last edited by Malice; 06/09/13 02:48.
Re: From a simple 3D Sphere to a real-size Planet. Need help! [Re: ] #423992
06/09/13 08:46
06/09/13 08:46
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Kartoffel Offline
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Do you need collisions? -> you can't use tesselation and have to do the vertex-transformations on the cpu.


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Re: From a simple 3D Sphere to a real-size Planet. Need help! [Re: Kartoffel] #423998
06/09/13 13:37
06/09/13 13:37
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joao13pt Offline OP
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You're right, it can't be done in DX9, i apologize, but it CAN be done with the GameStudio engine
If you go to page 2 of this Thread, you'll see MasterQ32 has done exatcly what i want to achieve, with the 3DGS A8 engine
He shows exatcly what i want to do, i just don't know where and how to start frown

@Kartoffel - So how will i be able to do these vertex transformations in order to subdivide (or undo subdivision) the mesh's faces, with the 3DGS engine? I can't find anything in the manual nor online regarding this subject. I've found lots of tutorials with C++ but i can't "convert it" to Lite-C, i just don't know where to find the necessary functions/commands and information about them.

Last edited by joao13pt; 06/09/13 13:41.
Re: From a simple 3D Sphere to a real-size Planet. Need help! [Re: joao13pt] #424015
06/09/13 18:40
06/09/13 18:40

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Malice
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Quote:
If you go to page 2 of this Thread, you'll see MasterQ32 has done exactly what i want to achieve, with the 3DGS A8 engine


Yeah sorry about that - Note-to-self: Actually read the thread before jumping in on it.

Last edited by Malice; 06/09/13 18:41.
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