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Re: How to randomly modify many entities that have the same model? [Re: Uhrwerk] #423980
06/08/13 20:50
06/08/13 20:50
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Great solutions resourcing joao13pt, your going great guns....and Uhrwek, Malice and wjbender, you guys are phenominal in your assistance and expertise...inspiring...

Re: How to randomly modify many entities that have the same model? [Re: Nems] #423981
06/08/13 21:28
06/08/13 21:28

M
Malice
Unregistered
Malice
Unregistered
M



@Wjbender - Just wanted to say I was wrong. From what I read in the manual you are totally right every random() call fallows the same pattern unless you call random_seed(0)
once.

"or random_seed(random(x)); before every random() call. If you like to make things over-pointless like me wink "

@Nems - Thank you, and thanks for including me with the others - who are REALLY talented users.

Last edited by Malice; 06/09/13 04:55.
Re: How to randomly modify many entities that have the same model? [Re: ] #423982
06/08/13 22:02
06/08/13 22:02
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
@Nems: Wow. Thank you very much for the compliment. blush

@Malice: you should really(!) think about what your code snippet concerning random does. grin


Always learn from history, to be sure you make the same mistakes again...
Re: How to randomly modify many entities that have the same model? [Re: Nems] #423983
06/08/13 23:01
06/08/13 23:01
Joined: Mar 2013
Posts: 30
Portugal
J
joao13pt Offline OP
Newbie
joao13pt  Offline OP
Newbie
J

Joined: Mar 2013
Posts: 30
Portugal
Thank you Nems for that wonderfull reply! smile
Im really enjoying being part of this community!
And i also thank Malice, Uhrwerk and Wjbender for your help!
My project (Procedural Planets + Randomly Generated Universes) is coming to life because of all the help i get from this community!

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