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Need Help with Terrain Multitexturing Shader
#42412
03/11/05 07:10
03/11/05 07:10
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Joined: Mar 2004
Posts: 405 Wisconsin, USA
sarahlover_247
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 405
Wisconsin, USA
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I am using the Shader from the Wiki, and I get this message: Error in effect: mat_terrain_multitexture(2) : syntax error
Heres the code I am using: In the main wdl:
path "D:\\Miscellaneous\\3D Gamestudio Stuff\\work"; include <multitexture.wdl>; action terrain { my.skill41=float(10); my.skill42=float(20); my.skill43=float(5); my.skill44=float(10);
my.flare=off; my.transparent=off; my.material=mat_terrain_multitexture; }
in the multitexture.wdl: material mat_terrain_multitexture { effect= " texture entSkin1.tga; texture entSkin2.tga; texture entSkin3.tga;
matrix matWorldViewProj; matrix matWorld; matrix matWorldView;
vector vecSunDir; vector vecDiffuse; vector vecAmbient; vector vecLight; vector vecFog; vector vecSkill41;
technique multitexture { pass p { texture[0]=<entSkin1.tga>; // colormap1 texture[1]=<entSkin2.tga>; // colormap2 texture[2]=<entSkin3.tga>; // macromap
magFilter[2]=linear; minFilter[2]=linear; mipFilter[2]=linear;
zWriteEnable=true;
vertexShaderConstant[0]=<matWorldViewProj>; vertexShaderConstant[4]=<matWorld>; vertexShaderConstant[8]=<matWorldView>;
vertexShaderConstant[16]=<vecSunDir>; vertexShaderConstant[17]=<vecDiffuse>; vertexShaderConstant[18]=<vecAmbient>; vertexShaderConstant[19]=<vecLight>; vertexShaderConstant[20]=<vecFog>;
vertexShaderConstant[64]=<vecSkill41>; // u_scale1,v_scale1,u_scale2,v_scale2 vertexShaderConstant[95]=(0.0f,0.0f,0.0f,0.0f);
vertexShader= decl { stream 0; float v0[3]; //position float v3[3]; //normal float v7[2]; //uv } asm { vs.1.1 m4x4 oPos,v0,c0 // transform position to clip space
mul oT0.xy,v7.xy,c64.xy // output scaled uvs - colormap1 mul oT1.xy,v7.xy,c64.zw // output scaled uvs - colormap2 mov oT2.xy,v7.xy // output uvs - macromap
m3x3 r0,v3,c4 // transform normal to world space dp3 r0.w,r0,r0 // renormalize it rsq r0.w,r0.w mul r0,r0,r0.w
dp3 r0,r0,-c16 // normal.light -> lighting constant mul r0.xyz,r0,c17 // modulate against material diffuse color add oD0.xyz,r0,c19 // add environment light
mov r1.w,c20.w // r1.w=1 dp4 r0,v0,c10 // distance to camera position add r0,r0,-c20.x // distance-fog_start mad r0.x,-r0.x,c20.z,r1.w // 1-(distance-fog_start)*(1/(fog_end-fog_start)) max oFog.x,r0.x,c95.w // clamp with custom max value }; pixelShader= asm { ps.1.3 def c0,0,0,0,1 tex t0 // sample colormap1 tex t1 // sample colormap2 tex t2 // sample macromap
lrp r0.rgb,t2.a,t0,t1 // blend t0 with t1 using the alpha channel of t2 +mov r0.a,c0
//add r0.rgb,r0,t2_bias // add(signed) rgb of t2
mul r0.rgb,r0,v0 // modulate with diffuse vertex lighting }; } } "; }
Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/
AMD Athlon 64 3200+
1GB DDR400 Mushkin RAM (CL=2.5)
200GB Seagate HD w/ 8mb buffer
Saphire 9800 Pro
Win XP Pro
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Re: Need Help with Terrain Multitexturing Shader
[Re: Steempipe]
#42414
03/11/05 07:32
03/11/05 07:32
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Joined: Mar 2004
Posts: 405 Wisconsin, USA
sarahlover_247
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 405
Wisconsin, USA
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edit:oops, shoulda cropped
No errors just...
entSkin1 is my dirt texture
entSkin2 is my Grass texture
entSkin3 is my alpha map
Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/
AMD Athlon 64 3200+
1GB DDR400 Mushkin RAM (CL=2.5)
200GB Seagate HD w/ 8mb buffer
Saphire 9800 Pro
Win XP Pro
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Re: Need Help with Terrain Multitexturing Shader
[Re: Steempipe]
#42416
03/11/05 07:46
03/11/05 07:46
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Joined: Mar 2004
Posts: 405 Wisconsin, USA
sarahlover_247
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 405
Wisconsin, USA
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huh? I haven't read the C-Script manual, so i pretty much understand the basics, so please, be simple with me heres the what skins im using
Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/
AMD Athlon 64 3200+
1GB DDR400 Mushkin RAM (CL=2.5)
200GB Seagate HD w/ 8mb buffer
Saphire 9800 Pro
Win XP Pro
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Re: Need Help with Terrain Multitexturing Shader
[Re: sarahlover_247]
#42417
03/11/05 08:43
03/11/05 08:43
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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So... you need to have the blendmap in the Alpha channel of the texture. Not in the RGB channels for your code. You can try this file for entSkin3 and see if you have any better luck. And then maybe see what I am talking about. 11kb file
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Re: Need Help with Terrain Multitexturing Shader
[Re: Steempipe]
#42418
03/11/05 10:50
03/11/05 10:50
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Joined: Mar 2004
Posts: 405 Wisconsin, USA
sarahlover_247
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 405
Wisconsin, USA
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It just made everything black. I'll try to explain what I did and see were im going wrong... I inserted entskin1 as a skin on my terrain, then i made a new layer thingamabobber and inserverted enskin2, then made a new layer thingy again and put on the black thing you gave me, and attached the terrain behavior. Did I do something wrong?
Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/
AMD Athlon 64 3200+
1GB DDR400 Mushkin RAM (CL=2.5)
200GB Seagate HD w/ 8mb buffer
Saphire 9800 Pro
Win XP Pro
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Re: Need Help with Terrain Multitexturing Shader
[Re: Steempipe]
#42421
03/13/05 13:05
03/13/05 13:05
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Joined: Mar 2004
Posts: 405 Wisconsin, USA
sarahlover_247
OP
Senior Member
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OP
Senior Member
Joined: Mar 2004
Posts: 405
Wisconsin, USA
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6.22 DirectX 9.0C --------------- Display Devices --------------- Card name: RADEON 9800 PRO (Omega 2.5.90) Manufacturer: ATI Technologies Inc. (Omega 2.5.90) Chip type: RADEON 9800 AGP (0x4E48) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_4E48&SUBSYS_00021002&REV_00 Display Memory: 128.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: ati2dvag.dll Driver Version: 6.14.0010.6490 (English) DDI Version: 9 (or higher) http://www.geocities.com/saralvr247/Level.zipThanks for the help
Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/
AMD Athlon 64 3200+
1GB DDR400 Mushkin RAM (CL=2.5)
200GB Seagate HD w/ 8mb buffer
Saphire 9800 Pro
Win XP Pro
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