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Re: What are you working on?
[Re: 3run]
#424258
06/12/13 12:19
06/12/13 12:19
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Joined: Mar 2006
Posts: 1,993 Karlsruhe
PadMalcom
Serious User
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Serious User
Joined: Mar 2006
Posts: 1,993
Karlsruhe
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Think so too, looks like cellshading. But nevertheless, it looks good!
EDIT: Consider separating it into several meshes otherwise you'll get performance issues as you expected with the street tool.
Last edited by PadMalcom; 06/12/13 12:20.
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Re: What are you working on?
[Re: sivan]
#424262
06/12/13 13:20
06/12/13 13:20
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I will recreate the whole thing from scratch, it was just some late-nite experiment. The gras will be bundeled to small patches. Like this: The brighter parts will be gras meshes with a lot of gras blades
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Re: What are you working on?
[Re: sivan]
#424263
06/12/13 13:22
06/12/13 13:22
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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okay, I thought of creating dx meshes with texture, as somewhere in the forum I saw in an example, and forming an entity of them. or they are remade in every frames? I do this in my editor. While adding vegetation I creating new meshes at run time. If the editing is done, the whole new mesh is saved into a MDL file.
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