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Prince of Lotteria: Zorro Edition aka. Clonefall #424316
06/13/13 11:46
06/13/13 11:46
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Prince of Lotteria: Zorro Edition aka. Clonefall

Question: What happens when you put 16 developers in a room, deprive them of sleep and sanity and give them enough alcohol to fuel an army to invade Europe?

Answer: Well... I err... THIS.

A dark time has dawned for Conitec when the Torque community kidnaps Doug yet again.

In order to protect his identity, JCL dons the disguise of Zorrotto; A fearless crimefighter by night, developer by day.
Unfortunately most of his clones are on assignment, so he only has limited tries before he has to give up.
These are his adventures in dimension JCL-Zeta-Oscar-Romeo-Romeo-Oscar-PRINCEPERSIA.

Please note, that this is only the party release. Due to the short amount of time we had to skip a few things, which will hopefully be added for the contest release.

Downloads:

http://tinyurl.com/ackcon13 [older version, 80mb]
http://ackcon.masterq32.de/ [updated version, 115mb]
http://mk-scape.de/down/pol.html [updated version, 115mb]
http://widerwille.com/stuff/gstudio/pol.zip [updated version, 115mb]
Last edited by Michael_Schwarz; 06/13/13 15:43.
16 Comments
Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: sivan] #424372
06/14/13 10:50
06/14/13 10:50
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Ah okay, should be fixed in the next release laugh

Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: PadMalcom] #424386
06/14/13 16:15
06/14/13 16:15
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Actually the level is easy - but rushing it will fail laugh
Try to trigger traps early.

Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: Uhrwerk] #424387
06/14/13 16:17
06/14/13 16:17
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Uhrwerk
Zeit zum Testen war wohl nicht mehr so viel, wa? grin


Es war ja nichmal mehr Zeit zum Publishen grin

Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: sivan] #424395
06/14/13 18:54
06/14/13 18:54
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Den Fehler hatte ich heute auch, aber weil ich ins Wasser gefallen bin und es trotzdem irgendwie geschafft habe wieder rauszuspringen.

Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: lemming] #424414
06/15/13 10:37
06/15/13 10:37
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Das Problem ist halt, dass die Stacheln nicht breit genug sind. Ich kann ja im Spieler-Code nur nach unten tracen und darf bloß nicht gucken, ob links und rechts von mir Stacheln sind denn dann würde ich auch sterben, wenn ich neben "regulären" Stacheln stehe, die eben nicht im Wasser oder in Lava sind. Evtl müsste der Level-Verantwortliche die Spikes dann noch ein bisschen verbreitern laugh

Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: PadMalcom] #424417
06/15/13 12:10
06/15/13 12:10
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Die Spikes müssen eher durch ein Map Entity ersetzt werden wink
Ich hab nur grad keine Zeit, das mal anzupassen.

Re: Prince of Lotteria: Zorro Edition aka. Clonefall [Re: FBL] #424421
06/15/13 16:08
06/15/13 16:08
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
When you fall into the first water thing and jump out in an aquward way, you start to float o.O


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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