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Re: TUST or "The community library" [Re: PadMalcom] #423591
06/01/13 15:40
06/01/13 15:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
cool. Voronoi Diagrams are also used for terrain analysis and subdivision into areas for pathfinding (or maybe for random terrain generation too, don't remember exactly).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: TUST or "The community library" [Re: sivan] #423599
06/01/13 16:32
06/01/13 16:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart

Dynamic street generation


Visit my site: www.masterq32.de
Re: TUST or "The community library" [Re: MasterQ32] #423605
06/01/13 19:56
06/01/13 19:56
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe


Drawing a spline between several points.

Re: TUST or "The community library" [Re: PadMalcom] #423606
06/01/13 20:18
06/01/13 20:18
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: PadMalcom
Drawing a spline between several points.
That is cool! I hope your spline function(s) can be used to evaluate the polygon at specific positions, too, - rather than just "draw" it wink

Re: TUST or "The community library" [Re: HeelX] #423612
06/01/13 21:33
06/01/13 21:33
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Yes of course wink You pass a list of vectors and a detail level and you get a list of new vectors that define the spline. The higher the detail level the higher the amount of returned vectors.

EDIT: Now I see what you meant laugh Felix implemented a function to get the exact position on a spline.

Last edited by PadMalcom; 06/02/13 09:10.
Re: TUST or "The community library" [Re: PadMalcom] #423613
06/01/13 22:58
06/01/13 22:58
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
I uploaded to gitHub the first vesion of the compact_menu extension. I think the main core is near to be finished ready to support more member types and dynamic member management.



I started this extension with the main idea of giving an easy way to create collapsable menues, but I saw a big amount of possibilities by building some helper template menues for a system like this. For example: a menu to show and modify all the variables of an entity or all the parameters and entities of a map, modify and rebuild the map from the $$M file, a physX parameters controller menu, etc. The posibilities are infinite and it could be a great help for newbies and pros.

It lacks on documentation but here goes a quick summary for adventurous.

Actual members:
- TEXT.title=size_y
Draws a header for the menu. It moves the menu while cliking on it.
- .line=size_y
- .space=size_y
Draws a stylized line.
- TEXT.button=event
Executes a funtion when clicking on it.
- TEXT.slider=min,max,step,decimals,variable,event
Modifies a variable with a slider bar.
- TEXT.bmap=bmapPointer
Draws the bitmap pointed by the BMAP pointer

Future members
- editable digit
- text box
- window
- needle

- vector
- angle
- view
- entity
- ...



Last edited by txesmi; 06/13/13 14:23.
Re: TUST or "The community library" [Re: txesmi] #423620
06/02/13 09:09
06/02/13 09:09
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Pretty cool, I like the demo a lot! laugh

Re: TUST or "The community library" [Re: PadMalcom] #424322
06/13/13 14:22
06/13/13 14:22
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I finally got some time to continue with compact menu and added a new editable digit member to gitHub. I decided to manage all the editable members using the mouse and no more. These digits are modificable by clicking over them and moving the mouse up and down. The position of the mouse determines the step of change of the variable. fe: if you click over the number 3 of 1234.567 you will change the variable with a step of 10. If you click over the 4 -> a step of 1, 5 -> 0.1 and so.

The format is
- TEXT.digit=decimals,variable
- TEXT.digedit=decimals,variable,event

edited___________
New inherited member
- TEXT.rbutton=event

Last edited by txesmi; 06/15/13 08:55.
Re: TUST or "The community library" [Re: txesmi] #424510
06/17/13 18:38
06/17/13 18:38
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I did a big change in the compact menu panel bitmap rendering process to a faster one. It also detects if a digit or slider is a var of a pointer to a var. There are more changes but not that interesting grin

The actual members are:

+ line + space

And the first template for TUST compact_menu: debug and statics



Re: TUST or "The community library" [Re: txesmi] #424512
06/17/13 19:13
06/17/13 19:13

M
Malice
Unregistered
Malice
Unregistered
M



These projects are awesome! Really like the future of the engine. And thank all of you who are working on these great project that are going to make a world of difference for users like me. laugh

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