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Re: Shade-C v0.91 BETA S1 RELEASED [Re: sivan] #421395
04/16/13 14:35
04/16/13 14:35
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
@sivan
the one 3run posted is .91


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Re: Shade-C v0.91 BETA S1 RELEASED [Re: Kartoffel] #421405
04/16/13 17:37
04/16/13 17:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
thanks!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Shade-C v0.91 BETA S1 RELEASED [Re: sivan] #421506
04/18/13 14:11
04/18/13 14:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
the first trial is very promising, I'm satisfied with its quality and performance. thanks 3run again! I hope I'll get no significant fps drop in case of a lot of moving vertex animated entities... laugh

a few questions:
- can I use only the shade-c terrain shader with its shadowmapping, or is there any other shader out there without the need of quad textures that works fine? if I will put it into my editor I want to keep some compatibility with earlier versions, and easy usage. and probably I will need more textures to be blended...
- can single skin terrain detail map be shown? it disappears after material effect setup.
- is there an example to use it together with a tree wind animation shader?

@3run: your settings produced a messy shadow map, I had to use the default sc_smSunSetup(screen_size.x, 2000, 1000, 0.002, 0); to get this result.





Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Shade-C v0.91 BETA S1 RELEASED [Re: sivan] #421514
04/18/13 16:54
04/18/13 16:54
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
sivan@ yes, you are right, problem goes to the bluring value. use everything the same, but with low blurring value (0.001 f.e.).


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Re: Shade-C v0.91 BETA S1 RELEASED [Re: 3run] #421546
04/19/13 14:02
04/19/13 14:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
another stupid question: does the v0.91 terrain shader natively support shadowmapping (type 0), or should I set something? (I see static lightmap is supported on blendmap alpha.)
I'm just in the very beginning of getting familiar with the terrain shader. laugh


okay, sorry, I found it in the shader.

Last edited by sivan; 04/19/13 14:23.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Shade-C v0.91 BETA S1 RELEASED [Re: sivan] #422419
05/10/13 00:03
05/10/13 00:03
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline
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Arrovs  Offline
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Joined: Apr 2006
Posts: 159
Latvija
Any have got sc_materials_event() crash vhen using sc_entity creating functions? After many tests im pinpointed to sc_materials_event line:
pEffect->SetTexture("texNormalsAndDepth", screen.renderTargets.gBuffer[SC_GBUFFER_NORMALS_AND_DEPTH].d3dtex);

Its happening when turning on forward rendering flag(otherwise this event dont uses this case).

I really dont know what to do - no idea what this line do and how i could repair things. Is this line wrong or model which is set for this line?

I really hope any other could do some tests.

Last edited by Arrovs; 05/13/13 02:04.

Arrovs once will publish game
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #423228
05/25/13 20:50
05/25/13 20:50
Joined: Jul 2008
Posts: 168
8
82RJZAE Offline
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82RJZAE  Offline
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8

Joined: Jul 2008
Posts: 168
Anyone know how to fix "error: 88760b59"?

EDIT: I found out that if I had the folder "shadec" in a subdirectory it would give me that error; I had to put "shadec" in my project directory. I even tried defining all the subfolders but it still gave me that error.

EDIT2: I seem to be getting a lot of errors when I open a level in WED. For example:

Invalid name:
sc_lights_shadowmapLocal.fx

Invalid name:
sc_lights_shadowmapBlur.fx

...

Invalid name:
sc_pp_explosionRefractScreen.fx

Any idea how to get rid of these? It would seem the names are too long perhaps?

Last edited by 82RJZAE; 05/26/13 06:15.
Re: Shade-C v0.91 BETA S1 RELEASED [Re: 82RJZAE] #423488
05/30/13 22:06
05/30/13 22:06
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline
Member
Arrovs  Offline
Member

Joined: Apr 2006
Posts: 159
Latvija
im receiving them myself. Could be nice if creator returns and helps us explain things. Overall i even send him message vith vish to help in development, but he still not respond.


Arrovs once will publish game
Re: Shade-C v0.91 BETA S1 RELEASED [Re: Arrovs] #423503
05/31/13 08:40
05/31/13 08:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I think in WED file names are usually max 15 character long, but not sure...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Shade-C v0.91 BETA S1 RELEASED [Re: sivan] #424524
06/18/13 07:11
06/18/13 07:11
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Houston, we have a problem!

I cannot get dynamic shadows on terrain when using the therrain shader.
should it work properly, and if yes, how? if I apply simply sc_obj_doShadow.fx it works fine, but of course only with one skin.

thanks.


EDIT: okay, I found the bug. just replace in terrain shader matMTl by matEffect3 everywhere.

Last edited by sivan; 06/18/13 07:48.

Free world editor for 3D Gamestudio: MapBuilder Editor
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