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Re: Force engine joypad connection recheck... [Re: ] #446371
10/12/14 20:51
10/12/14 20:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: JibbSmart
Superku apparently had problems with it, though, with some buttons not being responsive.

Exactly, this is what I wrote/ experienced:

Quote:
Hm the control sticks (of my PS4) controller seem to work fine but the buttons don't. Every let's say 4 seconds the input is delayed (the state of at least one button changes too slowly, it takes about one second more than with joy_1,...).
If you have not experienced this don't worry, I will try to figure this out myself or go back to the joy_ implementation.

I cannot recreate this misbehavior right now though so there may have been some mistake on my side and its implementation. However, I am not sure what could have caused such an issue (which is what throws me off of the joyGetPosEx approach right now, I'd hate to deliver a game with sporadically unresponsive controls).


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Re: Force engine joypad connection recheck... [Re: Superku] #446375
10/13/14 09:03
10/13/14 09:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Superku
I'd hate to deliver a game with sporadically unresponsive controls
Yeah, fair enough!


Formerly known as JulzMighty.
I made KarBOOM!
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