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Re: Publish-Prozess und externe Texturen [Re: Iglarion] #431064
10/09/13 01:41
10/09/13 01:41
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The packer packs all files whose names appear either in the script, or in the .wmb level, or in BIND statements. The PATH statement, as the name says, gives the path to the files, it does not pack them.

Re: Publish-Prozess und externe Texturen [Re: jcl] #431094
10/09/13 10:43
10/09/13 10:43
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Thanks JCL for response.

Ok problem is solved. I just now put my models and extern textures in one folder, publish, and everything works fine. Now i understand, the problem was definitely when model and its extern texture is in different folders, then packer find model but model cant find its textures in this folder.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Publish-Prozess und externe Texturen [Re: Iglarion] #431095
10/09/13 10:54
10/09/13 10:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Exactly, this is why I made this thread back then.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Publish-Prozess und externe Texturen [Re: Superku] #431147
10/09/13 23:13
10/09/13 23:13
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Strange that no one had a problem before with this, i have pro only two days smile

Btw i think packer needs a small update just for this sort of things. It would be nice to see in the future that a user can select in some window the files which will go to the .WRS.
This can be simply done with small app wich will take names of selected files, and then copy this names in BIND statements into some text file or main.wdl.
Now i got crazy with writing over 100 BIND's for my effect sprites and other ent_create things, and i'm sure i will miss some crazy


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
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