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Re: What are you working on? [Re: Error014] #425261
06/30/13 18:05
06/30/13 18:05
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
After some time I finally think my rendering / shading pipeline looks good enough smile



Next task: rewrite the whole thing.

...but I'm not sure if I should write my own rendering code or use the default one smirk


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #425262
06/30/13 20:42
06/30/13 20:42
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
New Props:



Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #425319
07/02/13 14:10
07/02/13 14:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Kartoffel: looks fine, but why not to use it? slow or difficult to use?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425322
07/02/13 19:13
07/02/13 19:13
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@sivan: It's actually fast enough (except shadowmapping smirk) but the code is veeery dirty and yeah it's quite difficult to use at the moment.

Rewriting the pipeline would solve all of these problems and I'm sure it will be much more efficient aswell.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #425323
07/02/13 19:31
07/02/13 19:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Please continue, the results look good!

Re: What are you working on? [Re: PadMalcom] #425324
07/02/13 19:41
07/02/13 19:41
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I can imagne how big work it can be, as I have recently "fought" with shade-c updatings/corrections/modifications/extensions to make a test environment suitable for my needs... imo start it now, until it you don't forget what is what in your code, later it will be more difficult.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425347
07/03/13 13:05
07/03/13 13:05
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Procedurally generated intersections. A random road network will follow!


Re: What are you working on? [Re: PadMalcom] #425349
07/03/13 13:19
07/03/13 13:19
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wow, that's really awesome. Can't wait to see a first version laugh

Re: What are you working on? [Re: oliver2s] #425352
07/03/13 13:51
07/03/13 13:51
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
huhh, finally, shade-c smooth shadows are made to be really smooth, without any speed decrease. fast as hell, but not so easy, and flexible as pssm.
it was tricky, required a new blur shader, and blending the blurred depthmap with the variance shadow mapping output, some cheating, and tweaking a lot of mutually dependent parameters. nearly ready for fun laugh



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425353
07/03/13 13:54
07/03/13 13:54
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@oliver: Thanks!

@Sivan: The scene begins to look really good except the "paper trees" in the background.

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