Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (7th_zorro, Quad, VoroneTZ, 1 invisible), 623 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 308 of 554 1 2 306 307 308 309 310 553 554
Re: What are you working on? [Re: PadMalcom] #425357
07/03/13 14:14
07/03/13 14:14
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yeah those sprite based far tree lods are not really fine, could be reworked a bit, but I'm too lazy. and found no better solution yet, which is fast enough. moreover, in some commercial games you can find more ugly ones grin but you normally concentrate on close view action, so as Jcl would say: it has low priority.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425362
07/03/13 14:52
07/03/13 14:52
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
something new:


~1000 tris

Last edited by rvL_eXile; 07/03/13 14:53.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #425370
07/03/13 16:32
07/03/13 16:32

M
Malice
Unregistered
Malice
Unregistered
M



@rvL_eXile - Great looking models. It’s really cool to see some art work being posted here. Can’t wait to see more.

@Sivan – The editor is looking awesome.. This project is so very needed in the engine. It will help lots of newbies who want to create awesome starter projects but don’t have the skills to code all this "coolness" from nothing. I can’t wait to see more.

@Kartoffel - Your shader pipeline is wonderful I was happy for what you released to us and can’t wait to see how far you are going to take it . Really beautiful work.

@PadMalcom – Procedural anything is cool, it reduces the work on the user. 3ds max had this idea in this materials setup and through out its work pipeline. It was one of the best parts about the package. I personal would love to see as many procedural plugins for the engine as can be made.

Awesome work ALL, and looking forward to the next updates

Re: What are you working on? [Re: ] #425384
07/03/13 18:27
07/03/13 18:27
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Made a new Texture for the Couch... Need some Feedback...


Last edited by rvL_eXile; 07/03/13 18:29.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #425388
07/03/13 19:55
07/03/13 19:55
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
@sivan: it's impressive how long and hard you work in this shadow and water things. Are there still things to do?

Re: What are you working on? [Re: oliver2s] #425402
07/04/13 07:31
07/04/13 07:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@oliver:
thanks, but I just reworked the shade-c stuff, most of the work was separating the scripts I really use, and reading and understanding the view/material settings and shader codes. I always do only what I need at that moment, this way my work is very efficient. I needed good water, faster shadows than the customized pssm, and a bit better terrain multitexturing (later I will deal with the all-in-one shader too, because once I will need a few features of it).
now all is ready to put into my editor (water was done in March) to make settings menus to really utilize these features, checking in real-time everything, because without that it is very difficult to use. it requires some further code reworks, and attention to keep max compatibility with other stuff, but does worth the time.
sometimes I really don't understand why shade-c 0.91b was left as is, it has great features, maybe even too many and too complex, it requires only a more user friendly environment. I know shade-c evo, which is more orgnized but seems to also lack user friendly setting possibilities, and furthermore not free for released apps/games.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425432
07/04/13 17:06
07/04/13 17:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
@rvl_exile: your models are great. my only crit on the couch would be that it seems like it is made out of a hard material based off of the scratches on the texture... not sure how to explain it but the scratches make it look like it was made outof wood or metal

Re: What are you working on? [Re: lostclimate] #425528
07/07/13 18:29
07/07/13 18:29
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@lost & rvl
to me it looks like worn-off painted hard leather. the thing that it makes the couch look like wood is the shape of the cushions but i guess that's as good as it gets with this poly count.


3333333333
Re: What are you working on? [Re: Quad] #425529
07/07/13 19:16
07/07/13 19:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
hey exile. im curious. when making surface normals what process do you use. I usually make a depth mask and run it through a normal map calculator, but I've considered actually sculpting just for a simple texture and baking it. wondered what your workflow is.

Re: What are you working on? [Re: lostclimate] #425734
07/10/13 12:23
07/10/13 12:23
Joined: Nov 2009
Posts: 43
Turkiye
M
Machera Offline
Newbie
Machera  Offline
Newbie
M

Joined: Nov 2009
Posts: 43
Turkiye
@rvl_exile

Your works are awesome but;
try, Baking AO and Normal maps from High poly mesh. You must spend tons of time for this workflow but it has best results.

Eat3D, 3DMotive and Polycount Wiki are best places to learn. (polycount forum is your place. and its definitely the BEST in the world!)

Page 308 of 554 1 2 306 307 308 309 310 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1