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Re: What are you working on? [Re: sivan] #425882
07/12/13 08:27
07/12/13 08:27
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
Does it mean you are done? laugh

Re: What are you working on? [Re: PadMalcom] #425885
07/12/13 09:01
07/12/13 09:01
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
yes, the basic stuff is absolutely ready, I will no post more similar screenshots laugh (maybe the sdadowmapping part could be tweaked further but I'm not sure)
later I will make a 8 texture blending terrain shader beside the 4 blending, but it will take only some minutes. and later modify the ones using normal and specular maps, but it will also an easy job using existing scripts. the main task will be to create a user friendly integration into my editor (it will help a lot to use it outside of it too).


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Re: What are you working on? [Re: sivan] #425888
07/12/13 10:03
07/12/13 10:03
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
@sivan: looks great, you've really put a lot of work into this
A good visual improvement is tonemapping (but it needs an hdr image input)
Maybe that's something you want to implement.
But it needs to be used right, otherwise it won't look that good.

@oliver some use a second deferred pass for transparent objects (only ONE layer works with this) but atm. I don't know any AAA game which does that, however the most are doing exactly the same as me. With the right object shaders it actually looks good, but with acknex-default-lighting it doesn't grin

Last edited by Kartoffel; 07/12/13 10:04.

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Re: What are you working on? [Re: Kartoffel] #425893
07/12/13 10:53
07/12/13 10:53
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
@sivan: Did you update the download on your page since the visual stuff is ready?

Re: What are you working on? [Re: Kartoffel] #425894
07/12/13 10:53
07/12/13 10:53
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
yes, later I will probably need it, I'm targeting tonemapping and bloom, the standard 3dgs hdr just works. there is always something new to learn...
anyway, I'm very happy with the current features laugh I hope this shadowmapping and shader system works fast enough with the huge onscreen character quantity I need, in large open scenes. in the other case it goes to trash. or maybe combining pssm with variance shadow mapping could be another nice thing to explore...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #425895
07/12/13 10:59
07/12/13 10:59
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
@PadMalcom: no, it is nearly similar but a different project. I will once share everything, just have to strip down and organize a couple of things. and I want to make a version that works with 3dgs pssm shadows to make everybody happy laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #426043
07/15/13 20:36
07/15/13 20:36
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Posts: 6,904

Re: What are you working on? [Re: HeelX] #426045
07/15/13 20:42
07/15/13 20:42
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Posts: 274
de
Black and White 3?

Re: What are you working on? [Re: lemming] #426072
07/16/13 07:36
07/16/13 07:36
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Polycount? laugh

This model would be perfect to be used with a Leap Motion. (I didn't work on our project yet... sorry for that!)

Re: What are you working on? [Re: PadMalcom] #426123
07/16/13 20:03
07/16/13 20:03
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904


35.062! But what I really need is someone who creates a nice rigging... well... the bones are in place, but the vertices are not correctly assigned frown

please help me!

Originally Posted By: PadMalcom
This model would be perfect to be used with a Leap Motion
I don't know, it's an orc hand...

Last edited by HeelX; 07/16/13 20:04.
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