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Re: What are you working on? [Re: HeelX] #426129
07/16/13 22:31
07/16/13 22:31
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
WIP


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #426135
07/17/13 05:14
07/17/13 05:14
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Blender?



Re: What are you working on? [Re: Random] #426136
07/17/13 05:51
07/17/13 05:51
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
No MED.

Re: What are you working on? [Re: PadMalcom] #426140
07/17/13 06:30
07/17/13 06:30
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
for a new 3DGS game?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #426172
07/17/13 14:06
07/17/13 14:06
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Its Blender... This is for an upcoming Package wink


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #426218
07/18/13 08:57
07/18/13 08:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
today morning I modified standard pssm to psvsm (pcf smoothing is replaced with variance shadow mapping calculation). next thing is to blur the depthmaps.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #426219
07/18/13 09:28
07/18/13 09:28
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Even if I don't always see a difference I like your screenshots laugh

Re: What are you working on? [Re: PadMalcom] #426220
07/18/13 09:30
07/18/13 09:30
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yeah, I know, but it's a good news for me laugh
if I'm ready I'll show a debug screen to see splits etc. I hope it will be faster than current PSSM...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #426221
07/18/13 09:35
07/18/13 09:35
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@sivan: nice, but the screenshot looks like it uses no texture filtering. maybe the filtering in the sampler is set to point or none... or the range is wrong (should be [0...1] afaik)


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #426233
07/18/13 11:54
07/18/13 11:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes, you are right it was not implemented, everything looked like little shadow squares.
since the screenshot I added blur to depth views, now it is better, but I would need a better blurring...
new pic with debug colouring:


Free world editor for 3D Gamestudio: MapBuilder Editor
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