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Re: How to create water [Re: sivan] #426505
07/24/13 03:25
07/24/13 03:25
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline
Member
CanadianDavid  Offline
Member
C

Joined: Jun 2013
Posts: 108
Alberta, Canada
Well if there is no solution for PhysX water movement, you could always just unregister the player entity and handle the movement using c_move. But I would imagine you could just decrease the gravity and apply direct forces to the player as you would if the player was not in water.

Re: How to create water [Re: CanadianDavid] #426572
07/25/13 11:10
07/25/13 11:10
Joined: Jul 2013
Posts: 34
Nagykanizsa
Robogamer Offline OP
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Robogamer  Offline OP
Newbie

Joined: Jul 2013
Posts: 34
Nagykanizsa
Thanks, I'm doing just like that.

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