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Re: Desert Abaddon - Hack & Slash RPG
[Re: lostclimate]
#416147
01/28/13 11:12
01/28/13 11:12
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Joined: Dec 2011
Posts: 1,823 Netherlands
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@lostclimate, what have you been smoking? There are already new pics just below the download link  . C&P from my first post in this thread, Screenshots:• http://bayimg.com/PAJIIAAea• http://bayimg.com/pajiKaAea• http://bayimg.com/PajIlaaea• http://bayimg.com/PAjimAAeA• http://bayimg.com/paJInaaEA As seen on the pics: the outdoor terrain is changed alot, the interface background for character screen, skill tree etc. is replaced entirely and ingame text (interface and briefing) is easier to read. Only the cave has been changed just a bit, may need to change that more. Next to what you can see on these pics, the tutorial interface is also replaced. And some other minor things like birds and more props etc.
Last edited by Reconnoiter; 01/28/13 11:23.
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Re: Desert Abaddon - Hack & Slash RPG
[Re: sivan]
#416179
01/28/13 17:47
01/28/13 17:47
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@lostclimate @sivan Thanks! I personally like a bit of crispy look on the terrain, but I think I will desaturate it a bit more. That way the red grass and such will be better visible. Good idea about the detail_size, going to toy with that some more too. Helpfull comments are helpfull 
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Re: Desert Abaddon - Hack & Slash RPG
[Re: Reconnoiter]
#416190
01/28/13 20:52
01/28/13 20:52
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
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I don't think its a matter of taste, it is a matter of 'readability', and therefor playability. The contrast is way too hard, you almost can't identify the game elements. You should try to narrow down the contrast from the opposite, starting from an absolutely plain color, than add some cloudy variation in the saturation or whatever, and so on ...
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Re: Desert Abaddon - Hack & Slash RPG
[Re: Pappenheimer]
#416219
01/29/13 09:55
01/29/13 09:55
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I will play around some more with the textures. Tnx for the feedback Pappenheimer.
Last edited by Reconnoiter; 01/29/13 10:00.
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