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Re: What are you working on? [Re: MPQ] #426559
07/24/13 18:05
07/24/13 18:05

M
Malice
Unregistered
Malice
Unregistered
M



Me as well.

Re: What are you working on? [Re: ] #426690
07/27/13 10:04
07/27/13 10:04
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
More Dungeon Stats



Man, MightyBob23 was quick.

(Data is randomly generated so I have something to display for testing)


Perhaps this post will get me points for originality at least.

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Re: What are you working on? [Re: Error014] #426760
07/29/13 08:23
07/29/13 08:23

C
chris_oat
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chris_oat
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C



Stil working on my Resident-Evil-kinda Game:

Re: What are you working on? [Re: ] #426766
07/29/13 09:47
07/29/13 09:47
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
That looks very atmospheric, nice work! Only the front of the left wall looks a little bit off, esp. the texture (there should only be "full" blocks visible, i.e. you should use a different texture for those sides).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #426780
07/29/13 13:44
07/29/13 13:44
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
@chris
Great. Simply a great looking screen.

Last edited by rayp; 07/29/13 13:44.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
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Re: What are you working on? [Re: rayp] #426786
07/29/13 14:37
07/29/13 14:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@chris: just rotate the lamps by 90° to not to present a crazy electrician's corridor laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #426803
07/29/13 19:55
07/29/13 19:55
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Streets (Not yet connected to the intersections but... streets! laugh ):


Re: What are you working on? [Re: ] #426805
07/29/13 20:11
07/29/13 20:11
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
hey chris_oat,
nice looking scene so far... but you should improve the edges (Wall->Floor), it looks so "setted up".
Maybe you could create some decals or low poly "dirt planes", which you place around the floor in the edges, this will look really cool!

One Question, why are there orange lights at the lower part of the walls?

Keep it up !

regards Sebastian


Tutorials:
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Re: What are you working on? [Re: rvL_eXile] #426809
07/30/13 06:22
07/30/13 06:22
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
Member
Ascalon  Offline
Member

Joined: Apr 2005
Posts: 274
austria
@PadMalcom: looks good ! do you also plan curved streets ? that would be realy great !! wink


my webside : www.ascalon.jimdo.de
Re: What are you working on? [Re: Ascalon] #426811
07/30/13 06:40
07/30/13 06:40
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@Ascalon: Yes, MasterQ32 already implemented a Bezier algorithm for me so it will only be a question of time till a random amount of roads will be curved. Thanks btw laugh

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