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Re: What are you working on?
[Re: HenWoll]
#462998
11/10/16 10:59
11/10/16 10:59
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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, cool turret <3, cool blood dripping effect on the screen and cool that gibs fly around when killing an enemy.  Also cool to see a fps sp game on gs3d in 2016. Suggestions: for shadows, have you tried the shadow mapping from Slin on this site? Iirc is pretty solid alternative if you cannot use Shade-C. Also there seems to be a bit of lag at some points (but maybe that is the recording software). As for gameplay; its nice what you have so far, but I personally feel its missing something to keep the attention for a longer time. Perhaps throwables or special melee weapons maybe or just more equipment like the turret (that would be sweet).
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Re: What are you working on?
[Re: HenWoll]
#462999
11/10/16 11:27
11/10/16 11:27
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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looks great! About the npcs, I would add some animation smoothing when you begin and end talking with them, as now they turn to you instantly and the same when they start takling again. I think it would look more natural if you add some blending between those states.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#463003
11/10/16 13:10
11/10/16 13:10
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Joined: Feb 2011
Posts: 124 Germany Nrw Herford
HenWoll
Member
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Member
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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@Reconnoiter I feel flattered  Suggestions: for shadows, have you tried the shadow mapping from Slin on this site? Iirc is pretty solid alternative if you cannot use Shade-C yes its true,the shadows is actually the biggest Problem in the Projekt, tried the Shade-c shadows, tried stencils (30fps) and alternatively the ssao shader with the same Problem lso there seems to be a bit of lag at some points (but maybe that is the recording software) Not really, the video has 45gb ,:D And my hard drive had not enough space. so comes the bit lags, but I personally feel its missing something to keep the attention for a longer time. Perhaps throwables or special melee weapons maybe or just more equipment like the turret (that would be sweet) lets hear what idea´s your have , ^^ Actually is this not required. this game have lots of traps in the map, @Painkiller I see what I can do, which is with the acknex version not so easy ^ ^
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Re: What are you working on?
[Re: HenWoll]
#463007
11/10/16 13:46
11/10/16 13:46
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Not really, the video has 45gb ,:D And my hard drive had not enough space. so comes the bit lags,
, ah that explains it yes its true,the shadows is actually the biggest Problem in the Projekt, tried the Shade-c shadows, tried stencils (30fps) and alternatively the ssao shader with the same Problem
, have you tried setting lower resolution for the shadows in the respective shader files? Although it will always eat away some fps, it can make a bit difference. Also an idea is to only enable shadows for actors (enemies and npc's etc). lets hear what idea´s your have , ^^
Actually is this not required. this game have lots of traps in the map,
, from the top out of my head; variations on the turrets and traps with blades or flame jets etc. And cool that it has traps in the maps, didn't noticed that earlier.
Last edited by Reconnoiter; 11/10/16 13:48.
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