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Re: What are you working on?
[Re: DLively]
#374344
06/17/11 20:10
06/17/11 20:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Just wondering... has Sid ever finished a game? He sounded like it...
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#374345
06/17/11 20:18
06/17/11 20:18
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Just wondering... has Sid ever finished a game? He sounded like it... Yes, he actually did... He even finished three games and some serious applications for this new shiny iOS device. The first one was the famous gulli:adventure (I guess you can still find it on gulli.com) with which he won an iPhone 3G and a short trip to vienna. The second one was 5mb robot (can be found in the AUM resources) The third one is the successful and infamous iAtoms which you can currently get for free on the App Store (to be honest, I just wrote the multiplayer part and the graphics engine for the game, Slin wrote the single player part) And two of my recent serious applications are Moneybag and Trafiken which both can be found on the App Store as well (the second one is a pretty cool swedish traffic app). Oh and then I wrote a small Open Source kernel called NANOS ( https://github.com/JustSid/NANOS ) and the best 2D engine for iOS devices (its still! the only one with shader support ( https://github.com/JustSid/Void-Dead ). And I still have this pretty unsuccessful (for unknown reasons) library called Lite Foundation. But all of these aren't really games and there is an even greater list of finished small projects... Oh and I have a list of abandoned projects as well, but not as long as the one from Esper: A Minecraft recipe browser for iOS (Notch told me to stop it. Meh), Die Händler (A7 game, you can find it here I guess), Miltun (A5 game) and iAtoms v2.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#374349
06/17/11 21:35
06/17/11 21:35
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Well then, congrats for finishing these. I still dislike the way you try to make fun of him. If you think you're in a position allowing you to give advice, do so. If not then your posting is a waste both of your and our time.
Last edited by Germanunkol; 06/17/11 21:45.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: lostclimate]
#374373
06/18/11 07:44
06/18/11 07:44
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Sorry ^^ We'll stop. Sorry Sid. To get back on topic, I'm working on: (Tadaaaa!!) fixing CSiS. Almost all bugs either don't happen on my setup or they are ones that only happen every 30 minutes or so. That means I have CSiS running all the time, and every 30 minutes (on average) I get a tiny bit of information about one crash. This sucks... I seriously need to think about a way to get more crashes. In the meantime, we are adding a damage effect when health < 30: 
Last edited by Germanunkol; 06/18/11 07:46.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#374419
06/18/11 15:10
06/18/11 15:10
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Germanunkol: Did you use Acknex wait(x) ? If not, you could try to implement a logger for detailed runtime information and a stacktrace on crash(last one isnt possible if you use Acknex wait(x) feature)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Realspawn]
#374437
06/18/11 16:49
06/18/11 16:49
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Rakscha, sadly, I use wait(1) all over the place, yes... I'm hoping LiteEditor's debugging functions will help. Is there another way to get acknex to render?
Good news though: We've fixed a few of the more pressing bugs today. Not bug free yet, but much, much closer to it.
Realspawn: well done on the models. But a normalmap wouldn't hurt. Why not make a highpoly version and then bake normals? I think especially the barrels would look much better. Also, what about skins?
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Realspawn]
#374463
06/18/11 23:57
06/18/11 23:57
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Germanunkol: use on_frame
It is triggered everyframe. This way you'll have to implement your own entity management if you dont want to use waits, but it allows clean stacktraces from your on_frame event down to the function that failed.
mh..just noticed there's a on_message for the winmessages to, nice^^
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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