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Re: What are you working on?
[Re: sivan]
#434124
12/13/13 13:45
12/13/13 13:45
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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I will post the fixes, but there not so many  Most things I've done are workarounds. I've added fog to shade-c evo, but for that I've had to kick out the emissive mask (never used this ever). And the wrong fog color I reported as bug, is now working, but just because I adjusted the color by eye. Sky is still blurred with DOF, but I think it looks nice in combination with fog (nice fadeout of level). But only if the sky has no clouds  And shadow has no alpha clipping yet (EDIT: I've solved it, now it's working  )
Last edited by oliver2s; 12/13/13 13:53.
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Re: What are you working on?
[Re: sivan]
#434163
12/15/13 17:28
12/15/13 17:28
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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what I don't know how fast it works in case of large open terrains with many static and many dynamic/animated entities. I could take out and modify from old shade-c packages what I need to get a fast system, but there are some limitations... This is what I will test upcoming week. But there's missing some LoD techniques in EVO that need to be implemented.
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