Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (EternallyCurious, Quad, vicknick), 700 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 320 of 554 1 2 318 319 320 321 322 553 554
Re: What are you working on? [Re: sivan] #427606
08/10/13 15:20
08/10/13 15:20
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Yes, it is not that performant. I'm trying to increase the performance but i am bound to the vertex limit smirk
Here is an updated screenshot, rendered on my NVIDIA. The previous screenshot was rendered with an Intel 4000.
I've added texture mapping support and improved block updating. Now you can change any block any time and the chunks will be updated correctly. A worst case update includes 4 chunks, in best case only one.


EDIT: I had fps_max = 60; in my main loop... It runs with more than 60 FPS i already started to wonder...

Last edited by MasterQ32; 08/10/13 16:24. Reason: facepalm

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #427612
08/10/13 17:10
08/10/13 17:10
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I've added support for custom block types.
A custom block can be created with all DynamicModels functions, here an example with copying an existing model into a block.

Last edited by MasterQ32; 08/10/13 17:21. Reason: Changed screenshot

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #427637
08/11/13 07:34
08/11/13 07:34
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Quote:
but i am bound to the vertex limit

Me and my brother are currently working on a custom minecraft client (he does the main scripting in V.S. C#, and i do all the graphics / shader stuff), and when using another variable-type you can increase the # of max polygons. Atm. Every 16*16*256 chunk is a single mesh.

However I'm not sure if thats possible with the rendering pipeline Acknex uses.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #427639
08/11/13 09:56
08/11/13 09:56
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
no i don't think so...

i've built Kubus first in C# as well, based on OpenGL call lists. It was pretty fast as well, i've also built some kind of automatic view range adjuster that rendered at 60 fps with maximum view range. maybe i'll do something similar in lite-c but i don't know yet...


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #427668
08/11/13 19:02
08/11/13 19:02
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Kartoffel: CustomMinecraft-CLients are not allowed!


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: rvL_eXile] #427671
08/12/13 01:17
08/12/13 01:17
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Originally Posted By: rvL_eXile
A Fountain (yeah i know this is only the fountain bowl tongue ), still WIP... any suggestions for more details?

Blender Editor Shot:


regards Sebastian


Are you still working on this?
First thing I noticed: The bottom ring, the one sitting on the ground, is more detailed than the top ring. I would swap the two textures. Or, alternatively: Make the bottom ring just plain grey stone and add a rim of ornament only to the top ring (maybe a stripe in the middle of the place that you can sit on?)

I don't think I've ever seen ornament on the lowest ring...


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #427674
08/12/13 03:54
08/12/13 03:54
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
yes i had been working on it, this is the final result so far:



regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: Germanunkol] #427677
08/12/13 07:43
08/12/13 07:43
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
Sorry, just had to put this in.
Quote:
I don't think I've ever seen ornament on the lowest ring...


This does not mean it should not be done, or does it?


A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: What are you working on? [Re: pararealist] #427739
08/13/13 00:32
08/13/13 00:32
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
If anyone has heard of the website, StumbleUpon, then you understand the idea of what this is supposed to do.

I spent about 2 days writing this program to randomly generate QR codes that in theory I could scan and follow to a random website, or get a random block of text or something.



Unfortunately, not a single one of the codes generated have worked so far (about 200). The idea is good, but I guess it just takes some luck.

Re: What are you working on? [Re: rvL_eXile] #427744
08/13/13 06:46
08/13/13 06:46
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@rvL_eXile
The ring cup texture simmetry is very visible on its seams for my taste. A three stone pieces texture from bounds to bounds repeated without simmetries would look better I guess. I would also add tiles to the ring inside part to complement the nonporous bowl.

Great work indeed! wink

Page 320 of 554 1 2 318 319 320 321 322 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1