PS: Could anybody help me translate the pathinding (ai9) from global to local. So that we can use it with more then one "evil rabbit". I have to use a very old laptop that could barley play the ai9 demo and I have to wait a bit for my new computer...
Thank you for the kind words, guys! Random, I'll make the code work with lots of enemies. Basically, you need an array that stores each enemy path; apart from that, everything should work fine using local vars, etc.