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Re: TUST or "The community library"
[Re: MasterQ32]
#428007
08/16/13 14:35
08/16/13 14:35
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@MasterQ32 the online documentation is a great start:) Does doxygen allow you to define the descriptions in you'r sourcefiles?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: TUST or "The community library"
[Re: MasterQ32]
#428457
08/27/13 18:36
08/27/13 18:36
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Joined: Mar 2006
Posts: 1,993 Karlsruhe
PadMalcom
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Serious User
Joined: Mar 2006
Posts: 1,993
Karlsruhe
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Simple triangulation implementation to create meshes from any polygonal form. Green is the polygon and red is the generated triangular mesh. P.S. Holes etc have not been testet yet.
Last edited by PadMalcom; 08/27/13 18:37.
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Re: TUST or "The community library"
[Re: PadMalcom]
#429067
09/08/13 14:04
09/08/13 14:04
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Joined: Apr 2007
Posts: 141 Germany
Timothy
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Joined: Apr 2007
Posts: 141
Germany
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Yes that would be pretty cool since there is not that big of a difference between A7 and A8 yet.
Also the dynamicmodels.c does not work with A7 since it uses pvertexdecl (line 83). Is there a workaround for this?
Last edited by Timothy; 09/08/13 14:05.
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