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Re: What are you working on? [Re: Kartoffel] #428577
08/30/13 07:29
08/30/13 07:29
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
I do, I study that shit wink
What I meant was if you save your textures using YUV as channels instead of rgb so you don't have to convert them when rendering but rather just downsample the chroma channels


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Re: What are you working on? [Re: mk_1] #428579
08/30/13 08:31
08/30/13 08:31
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
oh, then I'm the one who didn't understand you grin

so you meant using all 3 Y'CbCr components in the texture so that I don't need to convert them?

The conversion isn't too complex but maybe that improves the performance a bit.


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Re: What are you working on? [Re: Kartoffel] #428723
09/02/13 10:50
09/02/13 10:50
Joined: Oct 2008
Posts: 341
R
ratz Offline
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ratz  Offline
Senior Member
R

Joined: Oct 2008
Posts: 341
::UPDATE::
grin grin

Re: What are you working on? [Re: ratz] #428813
09/03/13 20:33
09/03/13 20:33
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Very WIP!


Feedback?

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #428816
09/03/13 20:52
09/03/13 20:52
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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great. (as always)


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Re: What are you working on? [Re: ratchet] #429054
09/07/13 22:49
09/07/13 22:49
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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I got a bit bored... so I made an image post-processing shader which makes images look like they were drawn with pencils grin



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Re: What are you working on? [Re: Kartoffel] #429057
09/08/13 01:57
09/08/13 01:57
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
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xbox  Offline
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Joined: Nov 2006
Posts: 497
Ohio
@Kartoffel I so badly want that pencil shader. I would be nice to use as artwork in game.

Re: What are you working on? [Re: xbox] #429062
09/08/13 11:38
09/08/13 11:38
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@PotatoMan
Looks really cool. Is it useable ingame or a framekiller ?
edit: Just read "Image" pp. So my question is senseless ^^

@rvL_eXile
Quote:
great. (as always)
+1 but a bit empty for now.

Last edited by rayp; 09/08/13 12:54.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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Re: What are you working on? [Re: rayp] #429066
09/08/13 13:00
09/08/13 13:00
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
@Kartoffel && rvL_eXile: Really nice guys!

Re: What are you working on? [Re: PadMalcom] #429068
09/08/13 15:55
09/08/13 15:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
well, the shader doesn't work for all images (the more fine details the worse / unrealistic it'll look)

@rayp: should be possible but I think it won't look very good in motion (also, the performance isn't that good so there would be a significant fps drop)


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